Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How Should RPG Books Be Organized?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 9176668" data-attributes="member: 467"><p>NOTE: I am talking about single volume complete RPGs here.</p><p></p><p>I was reading through Night's Black Agents while thinking about an espionage game, and something struck me: the usual Organizational structure of single volume RPGs where character creation is one of the first, if not the first system presented feels off to me. While i think it is okay to give an overview of what Character Generation looks like, with an emphasis and kinds of characters in the game presented, I think Character Generation should come much later. I would organize a single volume RPG rulebook like this:</p><p></p><p>Intro: What is roleplaying Etc.</p><p>This Game: The genre and expectations of the game you have in your hand.</p><p>The World: if this game has a built in setting, it goes here.</p><p>Game Rules: The core mechanics and common systems of the game, including combat and out of combat systems.</p><p>Players and Characters: A discussion of the role of players and the roles of characters, and all the associated expectations for this particular game.</p><p>Character Generation: Here's where the usual CharGen stuff goes, inlcuding sections on attributes, skills, traits, feats, edges, aspects, etc... whatever makes up a character ona character sheet.</p><p>The GM and GMing: Like the previous section for players, but the GM stuff. How to create a campaign and adventures are in this section.</p><p>GM Rules: If there are special siloed GM rules separate from the previous game rules, they go here.</p><p>Setting Secretes; If this game has a setting and that setting has secrets that only the GM is supposed to know, that goes here.</p><p>Adversaries: if the monsters, enemies or whatever need dedicated statblocks and descriptions, they go here.</p><p>Appendix: Gear and crap the PCs need</p><p></p><p>Note that a game with super powers, or magic, or mecha or whatever would put that info in the appropriate Player and GM facing chapter. Long lists of tools, gear, spells, and that kind of thing would go in another appendix.</p><p></p><p>Finally, there would be collected tables and other useful but very concise distillations of rules and important play concepts, as well as whatever character/vehicle/pocketmonster record sheets you need, and AN INDEX.</p><p></p><p>Anyway, that is how I would do it. probably. But no matter what, I would not put the character generation process before the game and how it is played is fully detailed. How would you (or have you!) organized a single volume RPG rulebook?</p><p></p><p>PS: Also lots of detailed examples and peeks under the hood throughout. NBA definitely does this bit well.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9176668, member: 467"] NOTE: I am talking about single volume complete RPGs here. I was reading through Night's Black Agents while thinking about an espionage game, and something struck me: the usual Organizational structure of single volume RPGs where character creation is one of the first, if not the first system presented feels off to me. While i think it is okay to give an overview of what Character Generation looks like, with an emphasis and kinds of characters in the game presented, I think Character Generation should come much later. I would organize a single volume RPG rulebook like this: Intro: What is roleplaying Etc. This Game: The genre and expectations of the game you have in your hand. The World: if this game has a built in setting, it goes here. Game Rules: The core mechanics and common systems of the game, including combat and out of combat systems. Players and Characters: A discussion of the role of players and the roles of characters, and all the associated expectations for this particular game. Character Generation: Here's where the usual CharGen stuff goes, inlcuding sections on attributes, skills, traits, feats, edges, aspects, etc... whatever makes up a character ona character sheet. The GM and GMing: Like the previous section for players, but the GM stuff. How to create a campaign and adventures are in this section. GM Rules: If there are special siloed GM rules separate from the previous game rules, they go here. Setting Secretes; If this game has a setting and that setting has secrets that only the GM is supposed to know, that goes here. Adversaries: if the monsters, enemies or whatever need dedicated statblocks and descriptions, they go here. Appendix: Gear and crap the PCs need Note that a game with super powers, or magic, or mecha or whatever would put that info in the appropriate Player and GM facing chapter. Long lists of tools, gear, spells, and that kind of thing would go in another appendix. Finally, there would be collected tables and other useful but very concise distillations of rules and important play concepts, as well as whatever character/vehicle/pocketmonster record sheets you need, and AN INDEX. Anyway, that is how I would do it. probably. But no matter what, I would not put the character generation process before the game and how it is played is fully detailed. How would you (or have you!) organized a single volume RPG rulebook? PS: Also lots of detailed examples and peeks under the hood throughout. NBA definitely does this bit well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Should RPG Books Be Organized?
Top