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How Should RPG Books Be Organized?
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<blockquote data-quote="payn" data-source="post: 9176934" data-attributes="member: 90374"><p>Yeap, but I think the traditional role of GM runs the game, players run the PCs, leads folks prioritizing different things. Though, yes the value in everyone knowing how the game works is important. </p><p></p><p>Talking about organization in a book is interesting. I actually vastly prefer an internet database like the SRDs or Archives of Nethys. For play at the table, the speed and ease of use can not be beat. As a reference guide its much more useful to me than organized chapters and/or an appendix. </p><p></p><p>Now, just for reading I have had a few books in the past few years I really enjoyed. FFG genesys Android and Bladerunner by Free League. I like the artwork and stylized aesthetics which help me immerse in the idea and worlds that they are trying to invoke. However, I start to realize how hard the font is to read and how the organization would be in play as a reference and I start to want a database instead. </p><p></p><p>I am thinking if it was cost feasible, Id do a highly stylized world and character book to help facilitate the feel, while doing a basic easy to read contrasted font text reference manual for actual play at the table.</p></blockquote><p></p>
[QUOTE="payn, post: 9176934, member: 90374"] Yeap, but I think the traditional role of GM runs the game, players run the PCs, leads folks prioritizing different things. Though, yes the value in everyone knowing how the game works is important. Talking about organization in a book is interesting. I actually vastly prefer an internet database like the SRDs or Archives of Nethys. For play at the table, the speed and ease of use can not be beat. As a reference guide its much more useful to me than organized chapters and/or an appendix. Now, just for reading I have had a few books in the past few years I really enjoyed. FFG genesys Android and Bladerunner by Free League. I like the artwork and stylized aesthetics which help me immerse in the idea and worlds that they are trying to invoke. However, I start to realize how hard the font is to read and how the organization would be in play as a reference and I start to want a database instead. I am thinking if it was cost feasible, Id do a highly stylized world and character book to help facilitate the feel, while doing a basic easy to read contrasted font text reference manual for actual play at the table. [/QUOTE]
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