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How Should RPG Books Be Organized?
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<blockquote data-quote="overgeeked" data-source="post: 9177931" data-attributes="member: 86653"><p>Introduction to the game and RPGs in general, just in case. </p><p></p><p>Setting for the game. It's incredibly helpful to know what kind of world you're expected to inhabit as early as possible. That will ground your choices and give you massive clues about what to expect going forward. Broad overview stuff, not hyper detailed. Should be filled with hooks.</p><p></p><p>Basic rules for the game. The simpler the better. This is core mechanic, meta currency, re-rolls, basic game elements territory. An overblown glossary.</p><p></p><p>Character stuff for the game. This is where the setting and rules come together to give you your PC options. Classes, races, equipment, etc. Should be filled with hooks.</p><p></p><p>Basic GM section. The simpler the better. Straightforward advice, explicit instructions on how the game should be run, best practices, hints, tips, tricks, things to watch out for, etc. How run a session zero and how to run a session. Should be filled with hooks.</p><p></p><p>Advanced GM section, if any. This is where campaign-level advice goes. How to do pacing, how to keep players engaged long term, etc. Should be filled with hooks.</p><p></p><p>Important NPCs, locations, and factions. This is the more detailed setting info. Should be filled with hooks.</p><p></p><p>Monsters, beasts, etc. Should be filled with hooks.</p><p></p><p>Quests, starter adventures, etc. Nothing too involved. One shots or two shots at most. Learn to play the game style adventures. Should be filled with hooks.</p><p></p><p>Appendices. All the random tables, bits that don't fit elsewhere, etc. Should be filled with hooks.</p><p></p><p>Index. Yes, every core RPG book longer than 30-some pages needs an index. If you can somehow fill it with hooks, do it.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9177931, member: 86653"] Introduction to the game and RPGs in general, just in case. Setting for the game. It's incredibly helpful to know what kind of world you're expected to inhabit as early as possible. That will ground your choices and give you massive clues about what to expect going forward. Broad overview stuff, not hyper detailed. Should be filled with hooks. Basic rules for the game. The simpler the better. This is core mechanic, meta currency, re-rolls, basic game elements territory. An overblown glossary. Character stuff for the game. This is where the setting and rules come together to give you your PC options. Classes, races, equipment, etc. Should be filled with hooks. Basic GM section. The simpler the better. Straightforward advice, explicit instructions on how the game should be run, best practices, hints, tips, tricks, things to watch out for, etc. How run a session zero and how to run a session. Should be filled with hooks. Advanced GM section, if any. This is where campaign-level advice goes. How to do pacing, how to keep players engaged long term, etc. Should be filled with hooks. Important NPCs, locations, and factions. This is the more detailed setting info. Should be filled with hooks. Monsters, beasts, etc. Should be filled with hooks. Quests, starter adventures, etc. Nothing too involved. One shots or two shots at most. Learn to play the game style adventures. Should be filled with hooks. Appendices. All the random tables, bits that don't fit elsewhere, etc. Should be filled with hooks. Index. Yes, every core RPG book longer than 30-some pages needs an index. If you can somehow fill it with hooks, do it. [/QUOTE]
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