Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Should Specialist Wizards be handled?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shadow" data-source="post: 5816457" data-attributes="member: 16760"><p>Yes, <em>exactly.</em> The Illusionist had tons and tons of flavor.</p><p></p><p>The real problem with the Evoker is not that he's a damage monster. It's that it's a completely BORING concept! "I shoot people with fire, lightning, acid, that kind of thing." Transmutation is to my mind even worse: "I, uh, change things. Into, you know, other things."</p><p></p><p>Trying to turn the schools into specialties was a mistake. The Illusionist is about so much more than illusions. I mean, they can do a little conjuration - of mist and fog and quasi-real shadows. They are enchantment monsters - as mentioned, they were the only 1e class that had Phantasmal Killer; one of the most seriously cool spell concepts ever. They also had Alter Reality instead of Wish - a touch of sheer genius of the sort that Gygax was very occasionally prone to.</p><p></p><p>What we need are thematic specialists. The Necromancer is one. He also should be about more than just creating and controlling the undead. He should be able to chill your bones to the marrow, literally. To hold your eyes with his own and lay bare your heart, as a vampire would. While he may be able to do a fair bit of healing, it should be considerably more gruesome than that of a cleric, and carry unpleasant side effects. He should be able to conjure masses of blood and bone.</p><p></p><p>Elementalists are another viable possibility. Summoners - maybe. "Demonologists" and "Theurges" would be more to the point, though that's getting close to stepping on the warlock's toes. Any others? Wild magic, maybe - but there again we're approaching sorcerer territory.</p><p></p><p>You know, arguably the druid would work better as a specialist mage than a divine caster. Legendarily, that's pretty much what they were!</p></blockquote><p></p>
[QUOTE="The Shadow, post: 5816457, member: 16760"] Yes, [i]exactly.[/i] The Illusionist had tons and tons of flavor. The real problem with the Evoker is not that he's a damage monster. It's that it's a completely BORING concept! "I shoot people with fire, lightning, acid, that kind of thing." Transmutation is to my mind even worse: "I, uh, change things. Into, you know, other things." Trying to turn the schools into specialties was a mistake. The Illusionist is about so much more than illusions. I mean, they can do a little conjuration - of mist and fog and quasi-real shadows. They are enchantment monsters - as mentioned, they were the only 1e class that had Phantasmal Killer; one of the most seriously cool spell concepts ever. They also had Alter Reality instead of Wish - a touch of sheer genius of the sort that Gygax was very occasionally prone to. What we need are thematic specialists. The Necromancer is one. He also should be about more than just creating and controlling the undead. He should be able to chill your bones to the marrow, literally. To hold your eyes with his own and lay bare your heart, as a vampire would. While he may be able to do a fair bit of healing, it should be considerably more gruesome than that of a cleric, and carry unpleasant side effects. He should be able to conjure masses of blood and bone. Elementalists are another viable possibility. Summoners - maybe. "Demonologists" and "Theurges" would be more to the point, though that's getting close to stepping on the warlock's toes. Any others? Wild magic, maybe - but there again we're approaching sorcerer territory. You know, arguably the druid would work better as a specialist mage than a divine caster. Legendarily, that's pretty much what they were! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Should Specialist Wizards be handled?
Top