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General Tabletop Discussion
*Pathfinder & Starfinder
How Should Specialist Wizards be handled?
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<blockquote data-quote="Oni" data-source="post: 5817525" data-attributes="member: 380"><p>I'm going to go beyond just the specialist wizards so bear with me as wander slightly off topic. </p><p></p><p>If it were up to me, this is what I would like to see. </p><p></p><p>For all wizard classes there would be a general core of spells they all had access to, just enough to drive home the idea that they are all variations on the same class. Specialist would have their own specialty list that is available only to them, though there may be some cross over in the spells on each list, as well as powers and abilities specifically related to their specialty. Generalist would have access to powers or a meta school of spells specifically for altering others' and their own magic. They would also be a a little more capable with the basic universal spell list, and maybe have the ability to learn a very limited selection of specialist spells, but at a cost (maybe they require higher level slots or whatever). Specialist might be able to do the same, but even less efficiently than the Generalist. </p><p></p><p>Priest of various domains/spheres could be handled in pretty much the same way, except I would make the domains/spheres more limited that schools of magic, but allow the priest access to two or three of them. </p><p></p><p>Druids might be a variation on the priest above, or start from it's own core spell list with variations for elements, plants, animals and shape-shifting for instance. </p><p></p><p>Sorcerers would be able to draw from all the spell list, as their power essentially can come from anywhere, though maybe they have to focus on Arcane, Divine, or Natural.</p><p></p><p>[edit: Upon farther thought, the shared general spell list is an unnecessary complication, just give each specialty its own spell list and whatever spells happen to be generally known appear on all list, that way if a general spell happens to be particularly inappropriate for a certain type of specialist then you don't have to make any weird exceptions to drop it.]</p></blockquote><p></p>
[QUOTE="Oni, post: 5817525, member: 380"] I'm going to go beyond just the specialist wizards so bear with me as wander slightly off topic. If it were up to me, this is what I would like to see. For all wizard classes there would be a general core of spells they all had access to, just enough to drive home the idea that they are all variations on the same class. Specialist would have their own specialty list that is available only to them, though there may be some cross over in the spells on each list, as well as powers and abilities specifically related to their specialty. Generalist would have access to powers or a meta school of spells specifically for altering others' and their own magic. They would also be a a little more capable with the basic universal spell list, and maybe have the ability to learn a very limited selection of specialist spells, but at a cost (maybe they require higher level slots or whatever). Specialist might be able to do the same, but even less efficiently than the Generalist. Priest of various domains/spheres could be handled in pretty much the same way, except I would make the domains/spheres more limited that schools of magic, but allow the priest access to two or three of them. Druids might be a variation on the priest above, or start from it's own core spell list with variations for elements, plants, animals and shape-shifting for instance. Sorcerers would be able to draw from all the spell list, as their power essentially can come from anywhere, though maybe they have to focus on Arcane, Divine, or Natural. [edit: Upon farther thought, the shared general spell list is an unnecessary complication, just give each specialty its own spell list and whatever spells happen to be generally known appear on all list, that way if a general spell happens to be particularly inappropriate for a certain type of specialist then you don't have to make any weird exceptions to drop it.] [/QUOTE]
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How Should Specialist Wizards be handled?
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