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General Tabletop Discussion
*Dungeons & Dragons
How should spells be organized?
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<blockquote data-quote="Lanefan" data-source="post: 9148383" data-attributes="member: 29398"><p>Why? If a certain (sub-)class specializes in a type of spell (e.g. illusions, or necromancy, or healing) then spells of that type should logically be available to that class sooner than they would be to a generalist.</p><p></p><p>How so? Regardless of a spell's initial level, casting that spell one slot higher than its norm should give the same benefits. More generally, the number of "extra" slot levels you put into a spell should determine the benefits gained, not the actual level of the slot used.</p><p></p><p>p.s. variable advancement tables by class have always worked just fine for me; never saw any problem with the idea.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9148383, member: 29398"] Why? If a certain (sub-)class specializes in a type of spell (e.g. illusions, or necromancy, or healing) then spells of that type should logically be available to that class sooner than they would be to a generalist. How so? Regardless of a spell's initial level, casting that spell one slot higher than its norm should give the same benefits. More generally, the number of "extra" slot levels you put into a spell should determine the benefits gained, not the actual level of the slot used. p.s. variable advancement tables by class have always worked just fine for me; never saw any problem with the idea. [/QUOTE]
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How should spells be organized?
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