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How should the Conjure X Spells & Planar Ally spells be handled in 1D&D?
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<blockquote data-quote="MechaTarrasque" data-source="post: 8951695" data-attributes="member: 6801226"><p>Planar Ally doesn't scale up, and it gives the party a plot device that the party doesn't actually control (and thus no need for concentration), so I suspect that one will remain the same (I wouldn't mind them adding aberrations, fey, and constructs to the possibilities, but I am not hoping too much). Outside of it not being in the warlock's spell list (despite the fluff text making it seem like a warlock thing), I don't see any problems with it, although it could use some examples in a side bar ("if your otherworldly entity is a god who gives you the light domain, consider providing X, Y, or Z; or if you want to provide an ally that more support or provides information rather than being strong in combat, consider A, B, or C, etc.)</p><p></p><p>I could see the text for the "conjure one monster" spells being replaced by the "summon a spirit" spells' text. It wouldn't hurt my feelings if the celestial one wasn't quite so angelic (at least one option that looks like a guardinel). The real question is what will happen to the "conjure a small horde of monsters" spells. I hope they get some kind of swarm stat blocks that get bigger when you use a higher-level spell.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 8951695, member: 6801226"] Planar Ally doesn't scale up, and it gives the party a plot device that the party doesn't actually control (and thus no need for concentration), so I suspect that one will remain the same (I wouldn't mind them adding aberrations, fey, and constructs to the possibilities, but I am not hoping too much). Outside of it not being in the warlock's spell list (despite the fluff text making it seem like a warlock thing), I don't see any problems with it, although it could use some examples in a side bar ("if your otherworldly entity is a god who gives you the light domain, consider providing X, Y, or Z; or if you want to provide an ally that more support or provides information rather than being strong in combat, consider A, B, or C, etc.) I could see the text for the "conjure one monster" spells being replaced by the "summon a spirit" spells' text. It wouldn't hurt my feelings if the celestial one wasn't quite so angelic (at least one option that looks like a guardinel). The real question is what will happen to the "conjure a small horde of monsters" spells. I hope they get some kind of swarm stat blocks that get bigger when you use a higher-level spell. [/QUOTE]
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How should the Conjure X Spells & Planar Ally spells be handled in 1D&D?
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