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How Should the Paladin Suffer?
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<blockquote data-quote="coyote6" data-source="post: 1543035" data-attributes="member: 1225"><p>I vote (e) None, for many of the reasons previously given. </p><p></p><p>Now, if the character finds out, and just shrugs it off nonchalantly, then maybe his lack of compassion might warrant some kind of not too terribly subtle hint.</p><p></p><p>Some other ideas on hinting to the paladin that Something Is Wrong:</p><p></p><p>Does the paladin have a mount? If he does, perhaps at the first opportunity it should wander off in the general direction of Lost Little Girl and Evil Daddy (not, mind you, a "you wake up and find your horse gone without a trace" kind of deal; more "your horse is tugging at the reins, drifting towards the east -- again!" thing).</p><p></p><p>If you absolutely want to have some kind of negative effect on the paladin, I recommend something mild -- perhaps it takes him 2 or 3 hours of prayer to get his spells in the morning (assuming he can cast spells). </p><p></p><p>Perhaps the paladin can have waking dreams -- he keeps catching glimpses of the girl (or her favorite toy, piece of clothing, etc.) out of the corner of his eye, in crowds, vanishing around corners, wandering through the brush on the far side of the river.</p><p></p><p>If all else fails, the next time the paladin detects evil, have him sense an aura; he can't locate it, though. All he can tell is the direction (toward Daddy Evil Care), and that it seems just out of range.</p></blockquote><p></p>
[QUOTE="coyote6, post: 1543035, member: 1225"] I vote (e) None, for many of the reasons previously given. Now, if the character finds out, and just shrugs it off nonchalantly, then maybe his lack of compassion might warrant some kind of not too terribly subtle hint. Some other ideas on hinting to the paladin that Something Is Wrong: Does the paladin have a mount? If he does, perhaps at the first opportunity it should wander off in the general direction of Lost Little Girl and Evil Daddy (not, mind you, a "you wake up and find your horse gone without a trace" kind of deal; more "your horse is tugging at the reins, drifting towards the east -- again!" thing). If you absolutely want to have some kind of negative effect on the paladin, I recommend something mild -- perhaps it takes him 2 or 3 hours of prayer to get his spells in the morning (assuming he can cast spells). Perhaps the paladin can have waking dreams -- he keeps catching glimpses of the girl (or her favorite toy, piece of clothing, etc.) out of the corner of his eye, in crowds, vanishing around corners, wandering through the brush on the far side of the river. If all else fails, the next time the paladin detects evil, have him sense an aura; he can't locate it, though. All he can tell is the direction (toward Daddy Evil Care), and that it seems just out of range. [/QUOTE]
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