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How Should the Paladin Suffer?
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<blockquote data-quote="Goobermunch" data-source="post: 1543949" data-attributes="member: 10516"><p>I'm not really an evil DM, I'm an evil Keeper. And yes, the tone of my game is very dark and gritty. My players are in the process of discovering that underneath the bright shiny world they live in, where orcs are evil, there are ancienct beings that can only be described as Evil. It's a game where there is a great deal of moral ambiguity, and where actions have consequences.</p><p></p><p>It's a game my players signed on for.</p><p></p><p>This event is one of the defining moments of the campaign. It's the party's first taste of Evil. It's also the moment when they realize that the young girl is more than just a 6 year old. Which is why the entire party will be getting disturbing dreams.</p><p></p><p>Between when the party left and when they will return, the girl's father volutarily became undead. He extracted his daughter's soul (all it's innocence and purity intact) and bound it into her undead body. She's not undead, she's still good. Her body, however is just like any other zombie (only smaller).</p><p></p><p>I don't want to torture the paladin beyond the limits of his transgression, but this was a situation where he made a promise which he then twice re-affirmed. In my book, when you act with honor, you keep your promises.</p><p></p><p>I don't want to strip him of all his abilities. I don't think that's justified by what he knew and what he did. But he, and the whole party, undertook to care for the child, even in their absence.</p><p></p><p>However, in retrospect, I think I've been convinced that a mechanical punishment is not warranted. I think the guilt and a few nights of interrupted sleep are probably sufficient.</p><p></p><p>--G</p><p></p><p>BTW: Trainz: If events in my campaign world weren't already moving in the current direction, I could build a campaign around that idea. It's brilliant.</p><p></p><p>The_Gneech: "Call of Cthulhu" isn't that much a stretch in this campaign.</p></blockquote><p></p>
[QUOTE="Goobermunch, post: 1543949, member: 10516"] I'm not really an evil DM, I'm an evil Keeper. And yes, the tone of my game is very dark and gritty. My players are in the process of discovering that underneath the bright shiny world they live in, where orcs are evil, there are ancienct beings that can only be described as Evil. It's a game where there is a great deal of moral ambiguity, and where actions have consequences. It's a game my players signed on for. This event is one of the defining moments of the campaign. It's the party's first taste of Evil. It's also the moment when they realize that the young girl is more than just a 6 year old. Which is why the entire party will be getting disturbing dreams. Between when the party left and when they will return, the girl's father volutarily became undead. He extracted his daughter's soul (all it's innocence and purity intact) and bound it into her undead body. She's not undead, she's still good. Her body, however is just like any other zombie (only smaller). I don't want to torture the paladin beyond the limits of his transgression, but this was a situation where he made a promise which he then twice re-affirmed. In my book, when you act with honor, you keep your promises. I don't want to strip him of all his abilities. I don't think that's justified by what he knew and what he did. But he, and the whole party, undertook to care for the child, even in their absence. However, in retrospect, I think I've been convinced that a mechanical punishment is not warranted. I think the guilt and a few nights of interrupted sleep are probably sufficient. --G BTW: Trainz: If events in my campaign world weren't already moving in the current direction, I could build a campaign around that idea. It's brilliant. The_Gneech: "Call of Cthulhu" isn't that much a stretch in this campaign. [/QUOTE]
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