Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How should the Shaman be implemented in 1DnD?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yaarel" data-source="post: 9024248" data-attributes="member: 58172"><p>The Summoner would probably specialize in a particular creature type.</p><p></p><p></p><p>As I see it,</p><p></p><p>The main divisions are between aster, ether, and matter.</p><p></p><p>The Astral Plane is made out of "aster", the stuff of thought. With regard to the alignment dominions, Astral includes the Good <strong>Celestial</strong> dominions and the Evil <strong>Fiend</strong> dominions. (There are also other dominions unrelated to the alignments.)</p><p></p><p>The Neutral dominions (LN, N, and CN) lack a 5e term. Maybe call them "<strong>Primordial</strong>". The Neutral creature type is something like proto-elementals, the "idea" of cosmic elements. Ethically, they are about Lawful group-ism versus Chaotic individualism. But in the formation of the cosmos, they correspond physically to L wave versus C particle, and L holism versus C atomism. Practically speaking, the Elemental Chaos and the Neutral Primordial dominion are roughly equivalent. In other words, where the Astral conflict between Law and Chaos interact, is also where the Material Plane begins to come into formation.</p><p></p><p>The Primordial creature type also includes any creatures of the Astral Plane who are unaffiliated with an alignment dominion.</p><p></p><p>Note, the <strong>Aberrations</strong> are also made out of thought stuff, and in this sense are aster. However, they are the thoughts that are kept unexpressed because they are unhelpful to the formation and perpetuation of reality. Aberrations are typically "Evil" in the sense of absolutely destructive to reality. But "Good" can from Aberrations too. When reality itself starts to fail, and new ideas become necessary to save reality, these "Good" paradigm shifts also come from thoughts that were previously kept unexpressed among the Aberrations.</p><p></p><p>So far, the Astral creature types that a Summoner class can summon are Celestial, Fiend, Primordial, and Aberration.</p><p></p><p></p><p>The Ethereal Plane is made out of "ether", the stuff of force. Reallife force is remarkable because it is physical yet lacks matter. In D&D, this Ethereal force is the stuff that all creation is made out of. Even the four elements of plasmic Fire, gaseous Air, liquid Water, and solid Earth, are ultimately made out of involuting packets of the "fifth element" ether. As an elemental substance, ether is called <strong>Quintessence</strong>. Quintessence literally means the "fifth substance". The "five elements" are more specifically four states of matter plus immaterial force. Compare the reallife of physics of fundamental forces. Matter itself is ultimately made out of force. Gravity is an example of Quintessence. Quintessence is element that keeps the stars and planets in orbit around each other.</p><p></p><p>In D&D, the "spirit world" is made out of the physical but immaterial ether. When describing "spirit" as a kind of substance, it is the same thing as ether, and the same thing as D&D "force", relating to the Force damage type, force constructs like <em>Unseen Servant</em>, <em>Shield</em>, <em>Tiny Hut</em>, <em>Wall of Force</em>, plus force effects like <em>Fly</em> and <em>Telekinesis</em>. The quasi-real illusions and things made out of magical energy are likewise made out of immaterial force. All of this is the stuff of ether.</p><p></p><p>Analogous to the way Astral Plane includes Celestial and Fiend, the Ethereal Plane includes <strong>Fey </strong>and the <strong>Shadow</strong>. Fey and Shadow are like different frequencies of ether. Fey and Shadow creatures pass thru each other without any awareness of or interaction with each other. The Fey is where the Positive Energy energizes the frequency of the aster. The space-time fabric of Feywild is intensely energized and sensorily heightened. The Shadow is where this energy eventually dissipates. The space-time fabric of Shadowfell is low energy and unraveling. Vampiric energy is an attempt to persist by preying on the dim energy remaining in others.</p><p></p><p>It is a common turn of phrase − but technically improper − to refer to "Negative Energy". Properly, the Negative Plane is the absence of any energy. Positive Energy contrasts Negative Void. The Shadowfell compares to being in the event horizon of a blackhole where everything is contained and disintegrating. The Undead creature type properly refers to creatures that find a way to escape this event horizon. But it is common to refer to any Shadow creature as if Undead, whether they have actually ever lived or not.</p><p></p><p>Positivity and Void are principles that even preexist any Astral thoughts.</p><p></p><p>The Ethereal Plane includes the Fey, the Shadow, and the everyday frequencies in between. If it is necessary to distinguish these intermediate frequencies of ether that are neither Fey nor Shadow, one can use the element term Quintessence. In the context of the Elemental Planes of Fire, Air, Water, and Earth, the Plane of Quintenssence is the Fifth Elemental Plane. When D&D uses the term "Ethereal Plane", it typically refers specifically to the Elemental Plane of Quintessence.</p><p></p><p>The Four Elemental Planes are "exclaves" of the Material Plane. They are matter and part of the Material Plane but not connected to it. These elements are something like the building blocks made and used to build the Material Plane out of them. These building blocks are produced directly under the influence of Astral thoughts, but as matter gain an existence that is independent from thoughts. The Elemental Planes are something like a byproduct of the process of creation.</p><p></p><p>So far, the Ethereal creature types that a Summoner can summon include Fey, Shadow (aka Undead), and Quintessence (the fifth element being force).</p><p></p><p></p><p>The Material Plane includes the creature types <strong>Elemental</strong> (the four elements being states of matter), plus the creatures types that are made out of matter, <strong>Ooze</strong>, <strong>Plant</strong>, <strong>Beast</strong>, and <strong>Humanoid</strong>. <strong>Giant</strong> and <strong>Dragon</strong> are special creature types relating to the materialization of the Material Plane. Giants are Elementals who are native to the Material Plane and pioneer it. Dragons are embodiments of the principle of animate life and manifest as amalgamations of Beasts and Elementals. Giants and Dragons exhibit Humanoid sapience.</p><p></p><p></p><p>Note, part of the Ethereal Plane is inside the Material Plane. For example, gravity is Quinessence that entangles matter. For those who can see ether, gravity resembles a faint transparent aura around objects that makes things look slightly fuzzy, and across distance gravity resembles an atmospheric haze where things are paler and pastel in color and eventually less visible. This Material Plane Ether is called the Border Ethereal, sometimes called Near Ethereal or Shallow Ethereal. It is the Ether that emanates and surrounds matter. This is where Ethereal spirits, including nature beings and other outofbody mental projections, pass thru the material world unobserved by most Material inhabitants.</p><p></p><p>The Deep Ether is the forces that are entirely unconnected to the Material Plane, and instead entangle Astral Plane, where the thoughts of logic and emotion shape these ether forces at a whim.</p><p></p><p></p><p>In sum, the three main planes of the Summoner are Astral, Ethereal, and Material. The summoner has affinity and contact with the creature types within the respective plane. These three planes likewise correspond to a "soul". The part of the soul that entangles the Material Plane is the "lifeforce" (also called ki), that entangles the material body and forms an aura around it. Part of the soul is "spirit" (also called psyche) that can travel the Ethereal outofbody. And part of the soul is "mind" that can exist as a thought construct within the Astral Plane.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9024248, member: 58172"] The Summoner would probably specialize in a particular creature type. As I see it, The main divisions are between aster, ether, and matter. The Astral Plane is made out of "aster", the stuff of thought. With regard to the alignment dominions, Astral includes the Good [B]Celestial[/B] dominions and the Evil [B]Fiend[/B] dominions. (There are also other dominions unrelated to the alignments.) The Neutral dominions (LN, N, and CN) lack a 5e term. Maybe call them "[B]Primordial[/B]". The Neutral creature type is something like proto-elementals, the "idea" of cosmic elements. Ethically, they are about Lawful group-ism versus Chaotic individualism. But in the formation of the cosmos, they correspond physically to L wave versus C particle, and L holism versus C atomism. Practically speaking, the Elemental Chaos and the Neutral Primordial dominion are roughly equivalent. In other words, where the Astral conflict between Law and Chaos interact, is also where the Material Plane begins to come into formation. The Primordial creature type also includes any creatures of the Astral Plane who are unaffiliated with an alignment dominion. Note, the [B]Aberrations[/B] are also made out of thought stuff, and in this sense are aster. However, they are the thoughts that are kept unexpressed because they are unhelpful to the formation and perpetuation of reality. Aberrations are typically "Evil" in the sense of absolutely destructive to reality. But "Good" can from Aberrations too. When reality itself starts to fail, and new ideas become necessary to save reality, these "Good" paradigm shifts also come from thoughts that were previously kept unexpressed among the Aberrations. So far, the Astral creature types that a Summoner class can summon are Celestial, Fiend, Primordial, and Aberration. The Ethereal Plane is made out of "ether", the stuff of force. Reallife force is remarkable because it is physical yet lacks matter. In D&D, this Ethereal force is the stuff that all creation is made out of. Even the four elements of plasmic Fire, gaseous Air, liquid Water, and solid Earth, are ultimately made out of involuting packets of the "fifth element" ether. As an elemental substance, ether is called [B]Quintessence[/B]. Quintessence literally means the "fifth substance". The "five elements" are more specifically four states of matter plus immaterial force. Compare the reallife of physics of fundamental forces. Matter itself is ultimately made out of force. Gravity is an example of Quintessence. Quintessence is element that keeps the stars and planets in orbit around each other. In D&D, the "spirit world" is made out of the physical but immaterial ether. When describing "spirit" as a kind of substance, it is the same thing as ether, and the same thing as D&D "force", relating to the Force damage type, force constructs like [I]Unseen Servant[/I], [I]Shield[/I], [I]Tiny Hut[/I], [I]Wall of Force[/I], plus force effects like [I]Fly[/I] and [I]Telekinesis[/I]. The quasi-real illusions and things made out of magical energy are likewise made out of immaterial force. All of this is the stuff of ether. Analogous to the way Astral Plane includes Celestial and Fiend, the Ethereal Plane includes [B]Fey [/B]and the [B]Shadow[/B]. Fey and Shadow are like different frequencies of ether. Fey and Shadow creatures pass thru each other without any awareness of or interaction with each other. The Fey is where the Positive Energy energizes the frequency of the aster. The space-time fabric of Feywild is intensely energized and sensorily heightened. The Shadow is where this energy eventually dissipates. The space-time fabric of Shadowfell is low energy and unraveling. Vampiric energy is an attempt to persist by preying on the dim energy remaining in others. It is a common turn of phrase − but technically improper − to refer to "Negative Energy". Properly, the Negative Plane is the absence of any energy. Positive Energy contrasts Negative Void. The Shadowfell compares to being in the event horizon of a blackhole where everything is contained and disintegrating. The Undead creature type properly refers to creatures that find a way to escape this event horizon. But it is common to refer to any Shadow creature as if Undead, whether they have actually ever lived or not. Positivity and Void are principles that even preexist any Astral thoughts. The Ethereal Plane includes the Fey, the Shadow, and the everyday frequencies in between. If it is necessary to distinguish these intermediate frequencies of ether that are neither Fey nor Shadow, one can use the element term Quintessence. In the context of the Elemental Planes of Fire, Air, Water, and Earth, the Plane of Quintenssence is the Fifth Elemental Plane. When D&D uses the term "Ethereal Plane", it typically refers specifically to the Elemental Plane of Quintessence. The Four Elemental Planes are "exclaves" of the Material Plane. They are matter and part of the Material Plane but not connected to it. These elements are something like the building blocks made and used to build the Material Plane out of them. These building blocks are produced directly under the influence of Astral thoughts, but as matter gain an existence that is independent from thoughts. The Elemental Planes are something like a byproduct of the process of creation. So far, the Ethereal creature types that a Summoner can summon include Fey, Shadow (aka Undead), and Quintessence (the fifth element being force). The Material Plane includes the creature types [B]Elemental[/B] (the four elements being states of matter), plus the creatures types that are made out of matter, [B]Ooze[/B], [B]Plant[/B], [B]Beast[/B], and [B]Humanoid[/B]. [B]Giant[/B] and [B]Dragon[/B] are special creature types relating to the materialization of the Material Plane. Giants are Elementals who are native to the Material Plane and pioneer it. Dragons are embodiments of the principle of animate life and manifest as amalgamations of Beasts and Elementals. Giants and Dragons exhibit Humanoid sapience. Note, part of the Ethereal Plane is inside the Material Plane. For example, gravity is Quinessence that entangles matter. For those who can see ether, gravity resembles a faint transparent aura around objects that makes things look slightly fuzzy, and across distance gravity resembles an atmospheric haze where things are paler and pastel in color and eventually less visible. This Material Plane Ether is called the Border Ethereal, sometimes called Near Ethereal or Shallow Ethereal. It is the Ether that emanates and surrounds matter. This is where Ethereal spirits, including nature beings and other outofbody mental projections, pass thru the material world unobserved by most Material inhabitants. The Deep Ether is the forces that are entirely unconnected to the Material Plane, and instead entangle Astral Plane, where the thoughts of logic and emotion shape these ether forces at a whim. In sum, the three main planes of the Summoner are Astral, Ethereal, and Material. The summoner has affinity and contact with the creature types within the respective plane. These three planes likewise correspond to a "soul". The part of the soul that entangles the Material Plane is the "lifeforce" (also called ki), that entangles the material body and forms an aura around it. Part of the soul is "spirit" (also called psyche) that can travel the Ethereal outofbody. And part of the soul is "mind" that can exist as a thought construct within the Astral Plane. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How should the Shaman be implemented in 1DnD?
Top