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General Tabletop Discussion
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How should the Shaman be implemented in 1DnD?
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<blockquote data-quote="ChameleonX" data-source="post: 9024329" data-attributes="member: 6801361"><p>Yeah, if there were a dedicated Summoner class, Shaman would be an obvious subclass of that. Otherwise, I would call it a subclass of Druid that's focused on burning uses of Channel Nature to summon/empower a permanent spirit companion.</p><p></p><p>E.g.</p><p></p><p><strong>Spirit Channeler - 3rd Level</strong></p><p>You can use a bonus action to summon an incorporeal spirit in an unoccupied space within 30ft of you, which persists until it is reduced to 0 hit points, or until you dismiss it as a bonus action. The spirit takes the form of a Medium beast, plant, or humanoid of your choice. You also choose whether it is Elemental, Fey, or Undead, which changes features of its stat block.</p><p></p><p>The spirit is friendly to you and your companions, and obeys your commands. It shares your initiative, but always acts after your turn. As a bonus action, you can command it to take an Action, which can be one in it's stat block or some other action. It can move and use reactions on it's own. If you don't give it commands, it uses it's move and actions to avoid danger.</p><p></p><p>Your spirit companion is normally intangible and incorporeal, and can neither affect nor be affected by anything on the material plane. If you expend a use of your Channel Nature feature as part of the bonus action you use to summon or command it, you can empower the spirit for 1 minute, or until it drops to 0 hit points. While empowered, it can attack and be attacked or targeted by spells, and it can manipulate physical objects.</p><p></p><p>If your Spirit Companion drops to 0 hit points, it disappears. When you summon a spirit companion, you can summon a new one, or the same one as before. You can only have one spirit companion at a time, however.</p></blockquote><p></p>
[QUOTE="ChameleonX, post: 9024329, member: 6801361"] Yeah, if there were a dedicated Summoner class, Shaman would be an obvious subclass of that. Otherwise, I would call it a subclass of Druid that's focused on burning uses of Channel Nature to summon/empower a permanent spirit companion. E.g. [B]Spirit Channeler - 3rd Level[/B] You can use a bonus action to summon an incorporeal spirit in an unoccupied space within 30ft of you, which persists until it is reduced to 0 hit points, or until you dismiss it as a bonus action. The spirit takes the form of a Medium beast, plant, or humanoid of your choice. You also choose whether it is Elemental, Fey, or Undead, which changes features of its stat block. The spirit is friendly to you and your companions, and obeys your commands. It shares your initiative, but always acts after your turn. As a bonus action, you can command it to take an Action, which can be one in it's stat block or some other action. It can move and use reactions on it's own. If you don't give it commands, it uses it's move and actions to avoid danger. Your spirit companion is normally intangible and incorporeal, and can neither affect nor be affected by anything on the material plane. If you expend a use of your Channel Nature feature as part of the bonus action you use to summon or command it, you can empower the spirit for 1 minute, or until it drops to 0 hit points. While empowered, it can attack and be attacked or targeted by spells, and it can manipulate physical objects. If your Spirit Companion drops to 0 hit points, it disappears. When you summon a spirit companion, you can summon a new one, or the same one as before. You can only have one spirit companion at a time, however. [/QUOTE]
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How should the Shaman be implemented in 1DnD?
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