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How should the Sorcerer look when he (or she) comes back?
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<blockquote data-quote="MoonSong" data-source="post: 6039301" data-attributes="member: 6689464"><p>Well, for starters, I don't care if wizards get access to celestial magic, dragon magic, etc. at all, because I don't play wizards, I play sorcerers, and not because of access to the bloodlines (that is the cherry on top) I play sorcerers because they are their own thing, reducing them to "A wizard with a bloodline" is an oversimplification, and a potential dealbreaker for many sorcerer fans. </p><p></p><p>Also because a sorcerer is by nature <strong>simpler than the wizard</strong>, IMHO forcing the sorcerers to become a complex thing by turning them into a subwizard is a crime againt their nature (and a big turn off), and it kills any chances of customization, specially given how samey are going to be all of the wizards of the same tradition. (If one class is going to eat the other I'd rather have it the ther way around, make sorcerer the base class and turn wizards into sorcerers with the bookworm bloodline)</p><p></p><p>I keep telling, my favorite sorcerer is the original sorcerer, because THE SYSTEM DIDN'T DICTATE HOW YOU PLAYED YOUR SORCERER. you were enitrely free to decide your own spells, your own focus, which was the source of your power or not care at al about it. In other words YOUR BLOODLINE DIDN'T DEFINE YOU CHARACTER and you weren't forced to be a disgusting ugly blasty sorcerer just because you wanted to descend from a silver dragon (or worse you weren't forced to be a blasty sorcerer just because you wanted to be a sorcerer to begin with). </p><p></p><p>Also because being their own thing makes it more likely for sorcerers to fully get the things they should have had from the beginning (like better weapon proficiencies, combat capability and hit points than the wizard, not to the extremes of the previous playtest of course, but better competency overall on that regard wouldn't hurt)</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6039301, member: 6689464"] Well, for starters, I don't care if wizards get access to celestial magic, dragon magic, etc. at all, because I don't play wizards, I play sorcerers, and not because of access to the bloodlines (that is the cherry on top) I play sorcerers because they are their own thing, reducing them to "A wizard with a bloodline" is an oversimplification, and a potential dealbreaker for many sorcerer fans. Also because a sorcerer is by nature [B]simpler than the wizard[/B], IMHO forcing the sorcerers to become a complex thing by turning them into a subwizard is a crime againt their nature (and a big turn off), and it kills any chances of customization, specially given how samey are going to be all of the wizards of the same tradition. (If one class is going to eat the other I'd rather have it the ther way around, make sorcerer the base class and turn wizards into sorcerers with the bookworm bloodline) I keep telling, my favorite sorcerer is the original sorcerer, because THE SYSTEM DIDN'T DICTATE HOW YOU PLAYED YOUR SORCERER. you were enitrely free to decide your own spells, your own focus, which was the source of your power or not care at al about it. In other words YOUR BLOODLINE DIDN'T DEFINE YOU CHARACTER and you weren't forced to be a disgusting ugly blasty sorcerer just because you wanted to descend from a silver dragon (or worse you weren't forced to be a blasty sorcerer just because you wanted to be a sorcerer to begin with). Also because being their own thing makes it more likely for sorcerers to fully get the things they should have had from the beginning (like better weapon proficiencies, combat capability and hit points than the wizard, not to the extremes of the previous playtest of course, but better competency overall on that regard wouldn't hurt) [/QUOTE]
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How should the Sorcerer look when he (or she) comes back?
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