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How should the Sorcerer look when he (or she) comes back?
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<blockquote data-quote="I'm A Banana" data-source="post: 6040429" data-attributes="member: 2067"><p>So, to me, what defines a wizard is that its spells are <em>from books</em>. There's a lot of different ways to be a "book," from a literal tome to tattoos to runestones to papyrus scrolls, but what all wizards share is that their magic comes from studying and applying magical knowledge gained from some form of language or formula. Non-literate societies cannot produce wizards, because wizards must have some form of "language," because that is how they access their spells.</p><p></p><p>Because of this, wizard spells are ritualistic, regimented, and have a grammar, order, and pattern to them. When a wizard casts a <em>Fireball</em>, it is because they have spoken its true name and given it shape with the structure of their sentence. When a wizard casts <em>Invisibility</em> it is because they apply a formula to their subject which dispels the elements of their subject that can be seen. Wizards are book-bound. They are educated spellcasters.</p><p></p><p>I think this comes into play mostly with the idea of "preparing" spells. Wizards prepare their magic in advance. They study. They anticipate. Whether they use at-wills, dailies, or spell points, or whatever, their spells are prepared from their books in advance. They essentially "equip" themselves with a spell list every morning.</p><p></p><p>This gives them remarkable versatility and adaptability. They can know a wonderful spell for a specific situation. They have the precise tool to accomplish a goal, if they know about the goal far enough in advance. Whatever magic system a wizard is under, I hope they have this element.</p><p></p><p>What defines a sorcerer for me is that its spells are <em>from itself</em>. It's a mutant. There's a lot of different ways magic could be inside of you -- questionable parentage, bizarre ritual, drank a water elemental as a kid, spent a little too much time with the fey...but whatever mutated the sorcerer, their spells are things that arise from within them. </p><p></p><p>Because of this, a sorcerer casts its spells easily. It doesn't need the elaborate rituals and grammar of the wizard. Casting magic is reflex for a sorcerer, in-born and automatic. Casting <em>burning hands</em> is as easy as using a fork, and learning <em>fireball</em> might be like learning to use chopsticks. Sorcerers are intimate with magic. A wizard's spell might be highly dictated calligraphy, a Sorcerer's spell is graffiti. It's personal. </p><p></p><p>I think this comes into play in the idea of having a "locked" spell list. A sorcerer who learns <em>Fireball</em> isn't speaking some arcane grammar, they're just wiggling their fingers and shouting some nonsense and there it is! But because they are their own spellbook, they can't change these spells. Changing that fireball to a lightning bolt would be as impossible as willing yourself to have an extra finger, or growing a second head, or squinting to change your eye color. But since magic is easy for them, they can do it repeatedly. They don't spend up their arcane energies forming careful magical poetry, they freestyle, creating magic out of their own personal reserve, and so they produce much more quantity. They can't grow an extra eye, but they <em>can</em> blink the eyes they have all they want. </p><p></p><p>I think to reflect that, you might want to give sorcerers an option, at first level, of choosing a "bloodline" that locks them into certain spells as they advance, and maybe giving them more at-will and recharging magic. A sorcerer might not use any daily spells. The bloodline shouldn't physically mutate them, but the spells might -- when a sorcerer learns <em>Fly</em>, maybe they have the option of growing wings. When a sorcerer casts <em>Fireball</em>, maybe they have the option of making it a cone of fire from their mouth. When a sorcerer casts <em>Fear</em>, maybe they have the option of it radiating from them in a burst. Even if they don't show any outward signs of it, though, a sorcerer with a dragon bloodline will have spells that reflect that bloodline (even if it's not literally a bloodline -- maybe the dragon <em>imparted</em> magic onto them). </p><p></p><p>Wizards can customize their spell list, and might know an infinite variety of spells.</p><p></p><p>Sorcerers are locked into their spell list, but might cast those handful of spells forever. </p><p></p><p>That's the big distinction to me. Books vs. Bloodlines. Classical Beethoven vs. old school beat-boxin'. DaVinci vs. Jackson Pollack. Careful, prepared, methodical, and powerful, vs. spontaneous, rapid-fire, chaotic, and liberating.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6040429, member: 2067"] So, to me, what defines a wizard is that its spells are [I]from books[/I]. There's a lot of different ways to be a "book," from a literal tome to tattoos to runestones to papyrus scrolls, but what all wizards share is that their magic comes from studying and applying magical knowledge gained from some form of language or formula. Non-literate societies cannot produce wizards, because wizards must have some form of "language," because that is how they access their spells. Because of this, wizard spells are ritualistic, regimented, and have a grammar, order, and pattern to them. When a wizard casts a [I]Fireball[/I], it is because they have spoken its true name and given it shape with the structure of their sentence. When a wizard casts [I]Invisibility[/I] it is because they apply a formula to their subject which dispels the elements of their subject that can be seen. Wizards are book-bound. They are educated spellcasters. I think this comes into play mostly with the idea of "preparing" spells. Wizards prepare their magic in advance. They study. They anticipate. Whether they use at-wills, dailies, or spell points, or whatever, their spells are prepared from their books in advance. They essentially "equip" themselves with a spell list every morning. This gives them remarkable versatility and adaptability. They can know a wonderful spell for a specific situation. They have the precise tool to accomplish a goal, if they know about the goal far enough in advance. Whatever magic system a wizard is under, I hope they have this element. What defines a sorcerer for me is that its spells are [I]from itself[/I]. It's a mutant. There's a lot of different ways magic could be inside of you -- questionable parentage, bizarre ritual, drank a water elemental as a kid, spent a little too much time with the fey...but whatever mutated the sorcerer, their spells are things that arise from within them. Because of this, a sorcerer casts its spells easily. It doesn't need the elaborate rituals and grammar of the wizard. Casting magic is reflex for a sorcerer, in-born and automatic. Casting [I]burning hands[/I] is as easy as using a fork, and learning [I]fireball[/I] might be like learning to use chopsticks. Sorcerers are intimate with magic. A wizard's spell might be highly dictated calligraphy, a Sorcerer's spell is graffiti. It's personal. I think this comes into play in the idea of having a "locked" spell list. A sorcerer who learns [I]Fireball[/I] isn't speaking some arcane grammar, they're just wiggling their fingers and shouting some nonsense and there it is! But because they are their own spellbook, they can't change these spells. Changing that fireball to a lightning bolt would be as impossible as willing yourself to have an extra finger, or growing a second head, or squinting to change your eye color. But since magic is easy for them, they can do it repeatedly. They don't spend up their arcane energies forming careful magical poetry, they freestyle, creating magic out of their own personal reserve, and so they produce much more quantity. They can't grow an extra eye, but they [I]can[/I] blink the eyes they have all they want. I think to reflect that, you might want to give sorcerers an option, at first level, of choosing a "bloodline" that locks them into certain spells as they advance, and maybe giving them more at-will and recharging magic. A sorcerer might not use any daily spells. The bloodline shouldn't physically mutate them, but the spells might -- when a sorcerer learns [I]Fly[/I], maybe they have the option of growing wings. When a sorcerer casts [I]Fireball[/I], maybe they have the option of making it a cone of fire from their mouth. When a sorcerer casts [I]Fear[/I], maybe they have the option of it radiating from them in a burst. Even if they don't show any outward signs of it, though, a sorcerer with a dragon bloodline will have spells that reflect that bloodline (even if it's not literally a bloodline -- maybe the dragon [i]imparted[/I] magic onto them). Wizards can customize their spell list, and might know an infinite variety of spells. Sorcerers are locked into their spell list, but might cast those handful of spells forever. That's the big distinction to me. Books vs. Bloodlines. Classical Beethoven vs. old school beat-boxin'. DaVinci vs. Jackson Pollack. Careful, prepared, methodical, and powerful, vs. spontaneous, rapid-fire, chaotic, and liberating. [/QUOTE]
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How should the Sorcerer look when he (or she) comes back?
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