Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
How should the Sorcerer look when he (or she) comes back?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grydan" data-source="post: 6040499" data-attributes="member: 79401"><p>See, I find myself agreeing with so much of this that I get a bit of mental whiplash when you come to a conclusion so different from where I get from the same starting points.</p><p></p><p>To me, the difference between wizard magic and sorcerer magic is like the difference between cooking from recipes or cooking from scratch. The wizard's a recipe follower: the instructions have been written down, and as long as they are executed properly they get the expected results. The sorcerer cooks from scratch. They have an intuitive feeling for the results they want to get and how to get there, but as they're not following set rules sometimes you get the inedible and sometimes you get the incredible.</p><p></p><p>Or it's like the difference between a trained classical musician and an improvisational jazz musician. The classical musician reads the notation and makes their best attempt to follow the composition faithfully. The jazz musician plays around, with the piece, keeping the core of the melody but <em>intentionally</em> deviating from a faithful reproduction.</p><p></p><p>So the idea that sorcerers would and should have a <em>narrower and more rigid</em> set of magical abilities seems entirely counter-intuitive. The wizard is the structured, ordered, magic user. The sorcerer is the chaotic and fluid one. The word <em>locked</em> should come nowhere near any description of a sorcerer's magical ability, except as part of the word <strong><em>unlocked</em></strong>.</p><p></p><p>I honestly hope (though I think it's a vain hope) that the final version of the sorcerer <em>doesn't</em> share spells with the wizard's spell list. Sorcerer spells should <strong>never</strong> look exactly like a wizard spell. </p><p></p><p>If you ask the recipe-follower and the scratch-cooker to prepare dinner, you'd be very surprised if they produced <em>identical</em> dishes. </p><p></p><p>If you asked both the classical musician and the improvisational jazz player to play a piece of music, it would be perplexing if they produced performances that you could not readily tell apart.</p><p></p><p>So why then when a wizard and a sorcerer's attempt to produce the same general effect produce <strong>exactly</strong> the same effect?</p><p></p><p>Sure, the wizard might know a spell for every situation, if he's studied enough, and prepared the right ones. But he's rigid: he has to follow the recipes. The arcane is a mystery he studies, not something intuitive and intrinsic. He cannot improvise. If he doesn't know the right spell for this situation, he cannot adapt on the fly. </p><p></p><p>The sorcerer shouldn't know any spells at all, at least in the sense that wizards know spells. The sorcerer should know what effect he's trying to obtain, but unless it's one he tries for all of the time, he's running on instinct and improvisation to get there. Magic is his lifeblood. To him, it's about what <em>feels</em> like it will work rather than what some old fogey wrote down in a book 300 years ago. There should be no preparation, no locked lists.</p><p></p><p>A different mechanic to access the same list of abilities (or a subset thereof) does not, to me, justify the existence of a class. The mechanics should fit the flavour, rather than having the flavour be something grafted on to justify a set of mechanics.</p><p></p><p>Like I said, though, I don't really expect I'll see what I want. It requires far more effort for them to make and balance, and doesn't have that mechanical efficiency of using stuff developed for another class. (I do find it amusing that while 4E is often accused of "samey-ness", its wizard and sorcerer shared no spells at all, while 3E's sorcerer was an alternate method of casting wizard spells masquerading as a class.)</p></blockquote><p></p>
[QUOTE="Grydan, post: 6040499, member: 79401"] See, I find myself agreeing with so much of this that I get a bit of mental whiplash when you come to a conclusion so different from where I get from the same starting points. To me, the difference between wizard magic and sorcerer magic is like the difference between cooking from recipes or cooking from scratch. The wizard's a recipe follower: the instructions have been written down, and as long as they are executed properly they get the expected results. The sorcerer cooks from scratch. They have an intuitive feeling for the results they want to get and how to get there, but as they're not following set rules sometimes you get the inedible and sometimes you get the incredible. Or it's like the difference between a trained classical musician and an improvisational jazz musician. The classical musician reads the notation and makes their best attempt to follow the composition faithfully. The jazz musician plays around, with the piece, keeping the core of the melody but [I]intentionally[/I] deviating from a faithful reproduction. So the idea that sorcerers would and should have a [I]narrower and more rigid[/I] set of magical abilities seems entirely counter-intuitive. The wizard is the structured, ordered, magic user. The sorcerer is the chaotic and fluid one. The word [I]locked[/I] should come nowhere near any description of a sorcerer's magical ability, except as part of the word [B][I]unlocked[/I][/B]. I honestly hope (though I think it's a vain hope) that the final version of the sorcerer [I]doesn't[/I] share spells with the wizard's spell list. Sorcerer spells should [B]never[/B] look exactly like a wizard spell. If you ask the recipe-follower and the scratch-cooker to prepare dinner, you'd be very surprised if they produced [I]identical[/I] dishes. If you asked both the classical musician and the improvisational jazz player to play a piece of music, it would be perplexing if they produced performances that you could not readily tell apart. So why then when a wizard and a sorcerer's attempt to produce the same general effect produce [B]exactly[/B] the same effect? Sure, the wizard might know a spell for every situation, if he's studied enough, and prepared the right ones. But he's rigid: he has to follow the recipes. The arcane is a mystery he studies, not something intuitive and intrinsic. He cannot improvise. If he doesn't know the right spell for this situation, he cannot adapt on the fly. The sorcerer shouldn't know any spells at all, at least in the sense that wizards know spells. The sorcerer should know what effect he's trying to obtain, but unless it's one he tries for all of the time, he's running on instinct and improvisation to get there. Magic is his lifeblood. To him, it's about what [I]feels[/I] like it will work rather than what some old fogey wrote down in a book 300 years ago. There should be no preparation, no locked lists. A different mechanic to access the same list of abilities (or a subset thereof) does not, to me, justify the existence of a class. The mechanics should fit the flavour, rather than having the flavour be something grafted on to justify a set of mechanics. Like I said, though, I don't really expect I'll see what I want. It requires far more effort for them to make and balance, and doesn't have that mechanical efficiency of using stuff developed for another class. (I do find it amusing that while 4E is often accused of "samey-ness", its wizard and sorcerer shared no spells at all, while 3E's sorcerer was an alternate method of casting wizard spells masquerading as a class.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How should the Sorcerer look when he (or she) comes back?
Top