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How should the Sorcerer look when he (or she) comes back?
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<blockquote data-quote="MoonSong" data-source="post: 6040536" data-attributes="member: 6689464"><p>Number one, stop putting words I didn't say, nobody is asking the sorcerer to know as many spells as a wizard (who can potentially know an unlimited number of them). But double the number of slots isn't that farfetched. every extra slot to the wizard increases his versatility on an exponential way (and it is very hard to measure) while every extra slot to the sorcerer only increases his durability by one fight if any, because, if the sorcerer doesn't know the propper spell for the situation, he is as good as if he didn't had that slot, because he cannot contribute with it. </p><p></p><p>That is why a sorcerer needs more physical abilities than the wizard, because if the wizard cannot contribute, he just has to rest, but if the sorcerer can't contribute, no amount of resting will change that. </p><p></p><p>Also Sorcerers suffer from a delayed spell progression (and the dev team has shown they are very eager to keep that part), they need more slots to than the wizard just to keep up, (if you cannot cast fireball, you need to cast three scorching rays to cause a similar amount of damage) if the sorcerer and the wizard have the same amount of slots, the wizard will be way more powerful. </p><p></p><p>As for what "limited spell selection" means, if you mean the sorcerer will have a low amount of known spells, that is hardly a novelty, But if you mean "will only get to know a very limited subset of the wizard spell list", that part I don't agree. If we are to have a balanced sorcerer and wizard, we will get nowhere by further gimping the sorcerer, the sorcerer needs a bump to be on equal ground than the wizard.</p><p></p><p>Nobody is asking for a sorcerer in plate holding a Greatsword and casting a huge amount of endlessly varying spells. (but note how that is hardly different from a war cleric, who knows a potentially unlimited number of spells, has tactical felxibility, heavy armor and martial weapon proficiency and nobody seems to think they are broken) We are more like asking for a sorcerer casting his two or three spells known as he wishes, potentially outlasting the wizard save for that pesky recharge spell, while wielding a variety of bows, spears, sickles and maybe even a shorsword or rapier. Heck you are ignoring that sorcerers aren't very likely to get ritual casting and will be using their spells to cover utility too. Twice the slots isn't too much, given the current take on the wizard, that is hardly four slots per spell level.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6040536, member: 6689464"] Number one, stop putting words I didn't say, nobody is asking the sorcerer to know as many spells as a wizard (who can potentially know an unlimited number of them). But double the number of slots isn't that farfetched. every extra slot to the wizard increases his versatility on an exponential way (and it is very hard to measure) while every extra slot to the sorcerer only increases his durability by one fight if any, because, if the sorcerer doesn't know the propper spell for the situation, he is as good as if he didn't had that slot, because he cannot contribute with it. That is why a sorcerer needs more physical abilities than the wizard, because if the wizard cannot contribute, he just has to rest, but if the sorcerer can't contribute, no amount of resting will change that. Also Sorcerers suffer from a delayed spell progression (and the dev team has shown they are very eager to keep that part), they need more slots to than the wizard just to keep up, (if you cannot cast fireball, you need to cast three scorching rays to cause a similar amount of damage) if the sorcerer and the wizard have the same amount of slots, the wizard will be way more powerful. As for what "limited spell selection" means, if you mean the sorcerer will have a low amount of known spells, that is hardly a novelty, But if you mean "will only get to know a very limited subset of the wizard spell list", that part I don't agree. If we are to have a balanced sorcerer and wizard, we will get nowhere by further gimping the sorcerer, the sorcerer needs a bump to be on equal ground than the wizard. Nobody is asking for a sorcerer in plate holding a Greatsword and casting a huge amount of endlessly varying spells. (but note how that is hardly different from a war cleric, who knows a potentially unlimited number of spells, has tactical felxibility, heavy armor and martial weapon proficiency and nobody seems to think they are broken) We are more like asking for a sorcerer casting his two or three spells known as he wishes, potentially outlasting the wizard save for that pesky recharge spell, while wielding a variety of bows, spears, sickles and maybe even a shorsword or rapier. Heck you are ignoring that sorcerers aren't very likely to get ritual casting and will be using their spells to cover utility too. Twice the slots isn't too much, given the current take on the wizard, that is hardly four slots per spell level. [/QUOTE]
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How should the Sorcerer look when he (or she) comes back?
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