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How should the Swordmage be implemented in 1DnD?
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<blockquote data-quote="Horwath" data-source="post: 9262743" data-attributes="member: 6801299"><p>Yeah, fighter/wizard has few viable options and all all 1-2 level cheese dips</p><p></p><p>it's fighter 1 for heavy armor, Con saves and some self-healing, maybe level 2 if you want to sacrifice 1 whole level of spells, but now that is purged in 2024 as there is no 2 spell Actions unless you are EK and rightfully so.</p><p></p><p>for dip in wizard it's 2 levels of abjurer or warmage and continuing with EK forward. Fighter being 1st level OFC.</p><p></p><p></p><p>having fighter6/wizard 6 instead of fighter 12 or wizard 12 is a very bad character in mechanic sense.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9262743, member: 6801299"] Yeah, fighter/wizard has few viable options and all all 1-2 level cheese dips it's fighter 1 for heavy armor, Con saves and some self-healing, maybe level 2 if you want to sacrifice 1 whole level of spells, but now that is purged in 2024 as there is no 2 spell Actions unless you are EK and rightfully so. for dip in wizard it's 2 levels of abjurer or warmage and continuing with EK forward. Fighter being 1st level OFC. having fighter6/wizard 6 instead of fighter 12 or wizard 12 is a very bad character in mechanic sense. [/QUOTE]
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How should the Swordmage be implemented in 1DnD?
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