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General Tabletop Discussion
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How should the Swordmage be implemented in 1DnD?
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<blockquote data-quote="tetrasodium" data-source="post: 9263589" data-attributes="member: 93670"><p>Agreed, but there are a couple other problems that go with such spell additions.</p><p></p><ul> <li data-xf-list-type="ul">If weapon strike/augmenting abilities are created for a fish type like EK they necessarily need to be primarily self buffs built for a hybrid fractional caster. That creates a messy balance point that spells and class abilities made for actual wizards need to be balanced against before building those spells and class abilities for wizards.</li> <li data-xf-list-type="ul">Wizard weapon buffs should be built as force multiplier group reciprocity injection tools and it's a lot harder to do that with meaningful oomph party members will lust for if the spells were made to suit the needs of a hybrid gish class instead of the wizard.</li> <li data-xf-list-type="ul">Sure they could make two spells, but that gets messy with stacking safeguards or broken if not sub par without conflict . 5e lacks the Mechanical hooks to cleanly handle stacking with any nuance and concentration is a disaster that actually makes a lot of buffs into never cast spells</li> </ul><p>Artificer makes a good chassis for a sword mage <em>because</em> it leans so heavily on its subclass for the bulk of its power rather than either base class or spellcasting. that sets up a nice fence between it and both sides of the sword mage gish that neatly avoids feeling too much like either if good or just a weaksauce version falling short at both.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9263589, member: 93670"] Agreed, but there are a couple other problems that go with such spell additions. [LIST] [*]If weapon strike/augmenting abilities are created for a fish type like EK they necessarily need to be primarily self buffs built for a hybrid fractional caster. That creates a messy balance point that spells and class abilities made for actual wizards need to be balanced against before building those spells and class abilities for wizards. [*]Wizard weapon buffs should be built as force multiplier group reciprocity injection tools and it's a lot harder to do that with meaningful oomph party members will lust for if the spells were made to suit the needs of a hybrid gish class instead of the wizard. [*]Sure they could make two spells, but that gets messy with stacking safeguards or broken if not sub par without conflict . 5e lacks the Mechanical hooks to cleanly handle stacking with any nuance and concentration is a disaster that actually makes a lot of buffs into never cast spells [/LIST] Artificer makes a good chassis for a sword mage [I]because[/I] it leans so heavily on its subclass for the bulk of its power rather than either base class or spellcasting. that sets up a nice fence between it and both sides of the sword mage gish that neatly avoids feeling too much like either if good or just a weaksauce version falling short at both. [/QUOTE]
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How should the Swordmage be implemented in 1DnD?
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