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General Tabletop Discussion
*Dungeons & Dragons
How should the Swordmage be implemented in 1DnD?
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<blockquote data-quote="Yaarel" data-source="post: 9263807" data-attributes="member: 58172"><p>I realize the arcane part-caster Paladin subclass is a taste thing. I look at it the following way.</p><p></p><p>Healing is ok for arcane. (Actually the best healing spell in the game is the <em>Wish</em> spell, which it shouldnt be! It shouldnt be better than a slot 9 healing spell! But it is.) 3e Bards and 5e Artificers are arcane healers. The Paladin healing is minimal anyway, so it doesnt really matter.</p><p></p><p>The Oath flavor is perfect. Most arcane spell caster concepts are "serious business" anyway. Oath of Scholar is fine. Or some other Oath if going for a less scholarly version of arcane.</p><p></p><p>A heavy armor partcaster is kinda cool. It somewhat reminds me of the popculture "Mordred" flavor from the King Arthur romances.</p><p></p><p>Every magic character concept needs magic at level 1. This is true for the Eldritch Knight too, which should have the option of gaining magic via a level 1 Fighting Style. But notice, the UA Paladin starts spellcasting out of the gate at level 1: two slot 1 spells per long rest. There are no cantrips, but a level 2 Fighting Style should provide at least one cantrip in addition to an other magical combat feature, if the player feels the need.</p><p></p><p><em>Detect Good/Evil</em> is a misnomer anyway. The spell should be called "<em>Detect Planar</em>" and is perfect for various arcane concepts, such as Fey, Elemental, and Undead Shadow.</p><p></p><p>The Paladin seems perfect as-is for an arcane partial caster with a bit more magical competence than an Eldritch Knight.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9263807, member: 58172"] I realize the arcane part-caster Paladin subclass is a taste thing. I look at it the following way. Healing is ok for arcane. (Actually the best healing spell in the game is the [I]Wish[/I] spell, which it shouldnt be! It shouldnt be better than a slot 9 healing spell! But it is.) 3e Bards and 5e Artificers are arcane healers. The Paladin healing is minimal anyway, so it doesnt really matter. The Oath flavor is perfect. Most arcane spell caster concepts are "serious business" anyway. Oath of Scholar is fine. Or some other Oath if going for a less scholarly version of arcane. A heavy armor partcaster is kinda cool. It somewhat reminds me of the popculture "Mordred" flavor from the King Arthur romances. Every magic character concept needs magic at level 1. This is true for the Eldritch Knight too, which should have the option of gaining magic via a level 1 Fighting Style. But notice, the UA Paladin starts spellcasting out of the gate at level 1: two slot 1 spells per long rest. There are no cantrips, but a level 2 Fighting Style should provide at least one cantrip in addition to an other magical combat feature, if the player feels the need. [I]Detect Good/Evil[/I] is a misnomer anyway. The spell should be called "[I]Detect Planar[/I]" and is perfect for various arcane concepts, such as Fey, Elemental, and Undead Shadow. The Paladin seems perfect as-is for an arcane partial caster with a bit more magical competence than an Eldritch Knight. [/QUOTE]
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How should the Swordmage be implemented in 1DnD?
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