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How should the Swordmage be implemented in 1DnD?
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<blockquote data-quote="Yaarel" data-source="post: 9264372" data-attributes="member: 58172"><p>Earlier editions of D&D were never balanced.</p><p></p><p>The Wizard/Magicuser that too weak at low levels and too powerful at high levels is due to poor game design.</p><p></p><p>Gimping casters in combat is part of what caused imbalances in the game. Making casters incompetent in combat was NEVER a viable method to balance the features.</p><p></p><p>The way to make a melee caster balance is to ensure that it is balanced in melee challenges: so that it has enough hit points to be viable on the front line, and neither to die too soon nor to trivialize the level appropriate challenges. The melee caster needs the same survivability as the melee weapon wielder.</p><p></p><p>5e already has SEVERAL classes that are full casters who are competent in melee. It is no big deal.</p><p></p><p>It is important to avoid gimping a melee caster because of some false notion about the 1e Magic-User.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9264372, member: 58172"] Earlier editions of D&D were never balanced. The Wizard/Magicuser that too weak at low levels and too powerful at high levels is due to poor game design. Gimping casters in combat is part of what caused imbalances in the game. Making casters incompetent in combat was NEVER a viable method to balance the features. The way to make a melee caster balance is to ensure that it is balanced in melee challenges: so that it has enough hit points to be viable on the front line, and neither to die too soon nor to trivialize the level appropriate challenges. The melee caster needs the same survivability as the melee weapon wielder. 5e already has SEVERAL classes that are full casters who are competent in melee. It is no big deal. It is important to avoid gimping a melee caster because of some false notion about the 1e Magic-User. [/QUOTE]
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How should the Swordmage be implemented in 1DnD?
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