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General Tabletop Discussion
*Dungeons & Dragons
How should the Swordmage be implemented in 1DnD?
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<blockquote data-quote="tetrasodium" data-source="post: 9264433" data-attributes="member: 93670"><p>[Spoiler="DMG283"]</p><p>MONSTERS WITH C LASSES</p><p>You can use the rules i n chapter 3 of the Player's</p><p>Handbook to give class levels to a monster. For example</p><p>you can turn an ordinary werewolf into a werewolf with</p><p>four levels of the barbarian class (such a monster would</p><p>be expressed as "Werewolf, 4th-level barbarian").</p><p>Start with the monster's stat block. The monster gains</p><p>all the class features for every class level you add, with</p><p>the following exceptions:</p><p>• The monster doesn't gain the starting equipment of</p><p>the added class.</p><p>• For each class level you add, the monster gains one</p><p>Hit Die of its normal type (based on its size), ignoring</p><p>the class's Hit Die progression.</p><p>The monster's proficiency bonus is based on its</p><p>challenge rating, not its class levels.</p><p>Once you finish adding class levels to a monster,</p><p>feel free to tweak its ability scores as you see fit (for</p><p>example, raising the monster's Intelligence score so</p><p>that the monster is a more effective wizard), and make</p><p>whatever other adjustments are needed. You'll need</p><p>to recalculate its challenge rating as though you had</p><p>designed the monster from scratch.</p><p><strong>Depending on the monster and the number of class </strong></p><p><strong>levels you add to it, its challenge rating might change </strong></p><p><strong>very little <em>or increase <u>dramatically</u></em></strong><em>. </em>For example, a</p><p>werewolf that gains four barbarian levels is a much</p><p>greater threat than it was before. In contrast, the hit</p><p>points, spells, and other class features that an ancient</p><p>red dragon gains from five levels of wizard don't</p><p>increase its challenge rating.</p><p>[/spoiler]</p><p>Well duh... twenty levels of monk barbarian or fighter are going to provide far more than a mere "dramatic" increase in the CR of nearly any monster given that d&d is not a game like smash, streetfighter, or mortal kombat.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9264433, member: 93670"] [Spoiler="DMG283"] MONSTERS WITH C LASSES You can use the rules i n chapter 3 of the Player's Handbook to give class levels to a monster. For example you can turn an ordinary werewolf into a werewolf with four levels of the barbarian class (such a monster would be expressed as "Werewolf, 4th-level barbarian"). Start with the monster's stat block. The monster gains all the class features for every class level you add, with the following exceptions: • The monster doesn't gain the starting equipment of the added class. • For each class level you add, the monster gains one Hit Die of its normal type (based on its size), ignoring the class's Hit Die progression. The monster's proficiency bonus is based on its challenge rating, not its class levels. Once you finish adding class levels to a monster, feel free to tweak its ability scores as you see fit (for example, raising the monster's Intelligence score so that the monster is a more effective wizard), and make whatever other adjustments are needed. You'll need to recalculate its challenge rating as though you had designed the monster from scratch. [B]Depending on the monster and the number of class levels you add to it, its challenge rating might change very little [I]or increase [U]dramatically[/U][/I][/B][I]. [/I]For example, a werewolf that gains four barbarian levels is a much greater threat than it was before. In contrast, the hit points, spells, and other class features that an ancient red dragon gains from five levels of wizard don't increase its challenge rating. [/spoiler] Well duh... twenty levels of monk barbarian or fighter are going to provide far more than a mere "dramatic" increase in the CR of nearly any monster given that d&d is not a game like smash, streetfighter, or mortal kombat. [/QUOTE]
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How should the Swordmage be implemented in 1DnD?
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