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How should the Swordmage be implemented in 1DnD?
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<blockquote data-quote="Yaarel" data-source="post: 9264706" data-attributes="member: 58172"><p>That is correct. In the sense of the "power" format, all 4e classes were defacto fullcasters.</p><p></p><p>More specifically, the 4e classes are most like the 5e Warlock chassis − with a good assortment of "at will" spells (cantrips), "encounter" spells (per short rest), high level "daily" spells (arcanums per long rest), plus an ad-hoc assortment of choosable class features (invocations) that might be always-on, per turn, per short rest, or per long rest.</p><p></p><p>I feel deeply the Warlock chassis, being the mechanics but not the class concept, makes the best chassis for the 5e Psion class.</p><p></p><p>It looks like the Warlock chassis might also be the best chassis for a 5e Swordmage class.</p><p></p><p>Meanwhile, the abundance of the "invocations" design space allows for the "cool class features" to choose from.</p><p></p><p></p><p></p><p>Yeah. I wish the 4e Swordmage did unarmed strike augments as well. Hopefully, the 5e Swordmage will.</p><p></p><p></p><p></p><p>They can be the same thing.</p><p></p><p>The spells can make the "Defender Wizard" a tank. The hit points come from healing and regeneration, and damage resistance. The AC comes from scaling force armor, or mage armor, or turning into air or stone, or so on.</p><p></p><p>The tank Mage uses magic to function effectively in melee.</p><p></p><p></p><p></p><p>Heh, even the Sorcerer is probably one fullcaster too many. But these have their fans and cant be removed from 5e.</p><p></p><p>None of them do what a melee Swordmage fullcaster does.</p><p></p><p></p><p></p><p>In my eyes, the Warlord is the "educated" aristocratic warrior. It still is an effective warrior. They probably need multiple attacks, but with the ability to "spend" them to marshal and coach teammates to grant them free attacks by using their Reactions. They need martial proficiency − they are well trained themselves, as well as able to train and lead others. Not sure about the new Weapon Mastery for the Warlord, it might be more like a trick by an experienced user.</p><p></p><p></p><p></p><p></p><p>It is possible to use a spell slot for an "always on" effect. I might talk more about this later.</p><p></p><p>In the meantime, the Aegis and other cool features can be part of the Invocation design space if using the Warlock chassis.</p><p></p><p></p><p>Precisely because the Warlock class has Arcanum that access the highest slot levels, I consider the Warlock a competent fullcaster.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9264706, member: 58172"] That is correct. In the sense of the "power" format, all 4e classes were defacto fullcasters. More specifically, the 4e classes are most like the 5e Warlock chassis − with a good assortment of "at will" spells (cantrips), "encounter" spells (per short rest), high level "daily" spells (arcanums per long rest), plus an ad-hoc assortment of choosable class features (invocations) that might be always-on, per turn, per short rest, or per long rest. I feel deeply the Warlock chassis, being the mechanics but not the class concept, makes the best chassis for the 5e Psion class. It looks like the Warlock chassis might also be the best chassis for a 5e Swordmage class. Meanwhile, the abundance of the "invocations" design space allows for the "cool class features" to choose from. Yeah. I wish the 4e Swordmage did unarmed strike augments as well. Hopefully, the 5e Swordmage will. They can be the same thing. The spells can make the "Defender Wizard" a tank. The hit points come from healing and regeneration, and damage resistance. The AC comes from scaling force armor, or mage armor, or turning into air or stone, or so on. The tank Mage uses magic to function effectively in melee. Heh, even the Sorcerer is probably one fullcaster too many. But these have their fans and cant be removed from 5e. None of them do what a melee Swordmage fullcaster does. In my eyes, the Warlord is the "educated" aristocratic warrior. It still is an effective warrior. They probably need multiple attacks, but with the ability to "spend" them to marshal and coach teammates to grant them free attacks by using their Reactions. They need martial proficiency − they are well trained themselves, as well as able to train and lead others. Not sure about the new Weapon Mastery for the Warlord, it might be more like a trick by an experienced user. It is possible to use a spell slot for an "always on" effect. I might talk more about this later. In the meantime, the Aegis and other cool features can be part of the Invocation design space if using the Warlock chassis. Precisely because the Warlock class has Arcanum that access the highest slot levels, I consider the Warlock a competent fullcaster. [/QUOTE]
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How should the Swordmage be implemented in 1DnD?
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