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How should the Swordmage be implemented in 1DnD?
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<blockquote data-quote="tetrasodium" data-source="post: 9264871" data-attributes="member: 93670"><p>Id say that part of the 5e ranger problems stem from efforts to eliminate rule subsystems ranger excels in topped with ranger itself having class abilities that literally just delete any chance of them showing in play. Being a half caster is very much secondary to being a class still specialized in crafting & using buggy whips with exceptional skill in an edition that tries to remove both crafting and the buggy whip"s function. It certainly doesn't help that ranger is still trying to channel legolas through the entire base class rather than a more generic base that allows legolas to share subclass space with all of the other ranger inspiration sources likewise enjoying their own appropriate subclasses without needing to carry legolas. Wotc choosing to break barkskin certainly doesn't help either.</p><p></p><p>IoW: A badly constructed class is badly constructed first before any of it'abilities drawn from better designed classes can be blamed</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9264871, member: 93670"] Id say that part of the 5e ranger problems stem from efforts to eliminate rule subsystems ranger excels in topped with ranger itself having class abilities that literally just delete any chance of them showing in play. Being a half caster is very much secondary to being a class still specialized in crafting & using buggy whips with exceptional skill in an edition that tries to remove both crafting and the buggy whip"s function. It certainly doesn't help that ranger is still trying to channel legolas through the entire base class rather than a more generic base that allows legolas to share subclass space with all of the other ranger inspiration sources likewise enjoying their own appropriate subclasses without needing to carry legolas. Wotc choosing to break barkskin certainly doesn't help either. IoW: A badly constructed class is badly constructed first before any of it'abilities drawn from better designed classes can be blamed [/QUOTE]
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How should the Swordmage be implemented in 1DnD?
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