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How should the Swordmage be implemented in 1DnD?
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<blockquote data-quote="CreamCloud0" data-source="post: 9264931" data-attributes="member: 7034710"><p>oh halfcasters are probably my preferred class structure too, but i don't think the halfcaster distaste is so much anything to do with halfcasters themselves so much as just the classes they're trying to apply the structure to, people love the paladin and have no issues with it as a halfcaster because it fits the theme pretty well, (well there are some who disagree but most people are fine with it)</p><p></p><p>but the iconic rangers in media and previous editions are primarily a martial concept and the 5e ranger has a bunch of spells designed to replicate things that by all rights had no need to be magic: snare, alarm, goodberry, zephyr strike/steel wind strike, flame arrows, swift quiver, conjour volley/barrage, and more i'm probably forgetting, so it ends up feeling like the ranger was shoehorned into being a halfcaster when it really wasn't nessacary to be one, it's a similar situation to the artificer, sure 'it's magic' but alot of artificer is conceptually more passive magics, crafting and imbued enchantments, harnessed through the things they build, and using the spell slot casting goes against that aesthetic.</p><p></p><p>wanting artificer or swordmage to be fullcasters seems to be more a thing about the insane amounts of power and versatility being a fullcaster can bring, 'if this class is meant to use magic i want to go the whole hog' kind of approach.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9264931, member: 7034710"] oh halfcasters are probably my preferred class structure too, but i don't think the halfcaster distaste is so much anything to do with halfcasters themselves so much as just the classes they're trying to apply the structure to, people love the paladin and have no issues with it as a halfcaster because it fits the theme pretty well, (well there are some who disagree but most people are fine with it) but the iconic rangers in media and previous editions are primarily a martial concept and the 5e ranger has a bunch of spells designed to replicate things that by all rights had no need to be magic: snare, alarm, goodberry, zephyr strike/steel wind strike, flame arrows, swift quiver, conjour volley/barrage, and more i'm probably forgetting, so it ends up feeling like the ranger was shoehorned into being a halfcaster when it really wasn't nessacary to be one, it's a similar situation to the artificer, sure 'it's magic' but alot of artificer is conceptually more passive magics, crafting and imbued enchantments, harnessed through the things they build, and using the spell slot casting goes against that aesthetic. wanting artificer or swordmage to be fullcasters seems to be more a thing about the insane amounts of power and versatility being a fullcaster can bring, 'if this class is meant to use magic i want to go the whole hog' kind of approach. [/QUOTE]
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How should the Swordmage be implemented in 1DnD?
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