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How should the Swordmage be implemented in 1DnD?
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<blockquote data-quote="tetrasodium" data-source="post: 9265852" data-attributes="member: 93670"><p>No that's still not at all reasonable.... If the "extra effects" are so obviously abjuration and enchantment it's only asking for problems to put a thin veneer of evocation or conjuration on it to pretend otherwise. Take the earlier example abilities someone posted to start this:</p><p>Attack + slowing cold.</p><p>Attack + stunning lightning.</p><p>Attack + acid AC penalty.</p><p>Attack + pushing thunder</p><p>Attack + Blinding radiant</p><p>Attack + extra fire damage</p><ul> <li data-xf-list-type="ul">GM:it's immune to stun though soo... > Player: But it's lightning causing its muscles to lock up, my attack Should bypass that because it's so concentrated</li> <li data-xf-list-type="ul">GM: it's immune to lightning sooo... >Player:but it's a stun, the lightning isn't doing damage so it shouldn't stop the stun</li> <li data-xf-list-type="ul">GM: No it ignore that slow because it's an ice elemental. I dunno why you expected otherwise> player: nut but all that extra ice should do something [ispoiler]later player:I want to pour water on the [object] and use my ice strike to make it expand to break it from the inside and outside>skeptical gm:is that evocation or conjuration what's the exact wording?... "Neither and Slowing cold?" Yea you've slowed the [object][/ispoiler](bet you thought this was a duplicate scenario<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f606.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":LOL:" title="Laugh :LOL:" data-smilie="17"data-shortname=":LOL:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" />)</li> <li data-xf-list-type="ul">GM:well the beholder is facing you so... >Player:but I'm not using the magic section to do this, it should totally be exempt like the fluff that Crawford (?) Mentioned way back as part of why a multiton dragon can fly like that with those physics defying wing flaps.</li> <li data-xf-list-type="ul">GM: it's an adamantine door you really need the key or something because it's immune to nonmagic attacks>player: but my pushing thunder is magic<br /> </li> </ul><p></p><p>Every one of those examples is a mess because it's trying to pretend that an attack is spellcasting but not really and that the resulting spell is a multi/cross school effect. 4e could handle this kind of thing because everything was #weapon damage and ADEU, 5e lacks those kinds of things and this suggestion just throws the job of finishing the class abilities at the GM to handle on the fly while pretending otherwise.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9265852, member: 93670"] No that's still not at all reasonable.... If the "extra effects" are so obviously abjuration and enchantment it's only asking for problems to put a thin veneer of evocation or conjuration on it to pretend otherwise. Take the earlier example abilities someone posted to start this: Attack + slowing cold. Attack + stunning lightning. Attack + acid AC penalty. Attack + pushing thunder Attack + Blinding radiant Attack + extra fire damage [LIST] [*]GM:it's immune to stun though soo... > Player: But it's lightning causing its muscles to lock up, my attack Should bypass that because it's so concentrated [*]GM: it's immune to lightning sooo... >Player:but it's a stun, the lightning isn't doing damage so it shouldn't stop the stun [*]GM: No it ignore that slow because it's an ice elemental. I dunno why you expected otherwise> player: nut but all that extra ice should do something [ispoiler]later player:I want to pour water on the [object] and use my ice strike to make it expand to break it from the inside and outside>skeptical gm:is that evocation or conjuration what's the exact wording?... "Neither and Slowing cold?" Yea you've slowed the [object][/ispoiler](bet you thought this was a duplicate scenario:cool::LOL::cool:) [*]GM:well the beholder is facing you so... >Player:but I'm not using the magic section to do this, it should totally be exempt like the fluff that Crawford (?) Mentioned way back as part of why a multiton dragon can fly like that with those physics defying wing flaps. [*]GM: it's an adamantine door you really need the key or something because it's immune to nonmagic attacks>player: but my pushing thunder is magic [/LIST] Every one of those examples is a mess because it's trying to pretend that an attack is spellcasting but not really and that the resulting spell is a multi/cross school effect. 4e could handle this kind of thing because everything was #weapon damage and ADEU, 5e lacks those kinds of things and this suggestion just throws the job of finishing the class abilities at the GM to handle on the fly while pretending otherwise. [/QUOTE]
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