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How should the Swordmage be implemented in 1DnD?
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<blockquote data-quote="Yaarel" data-source="post: 9266300" data-attributes="member: 58172"><p>I havent looked at the video yet.</p><p></p><p>In principle, if the Bladelock is dealing massive damage because of burning out in a nova, that is ok. If it is dealing extreme damage during every encounter, that isnt ok. The Fighter class should be the standard for what pure reliable heavy damage looks like. Other classes should refer to it when comparing reliable damage statistics. If the Bladelock is the magical equivalent of the reliable Fighter thus lacking other signficant combat spell effects, that is probably ok.</p><p></p><p>Probably the "Hexblade" "Bladelock" is the closest thing that 5e has to a <em>functional</em> Fighter-Magicuser.</p><p></p><p></p><p>It sucks when the Half concept sucks and is half-asked at everything. It must be able to stay par at the highest tiers. Simply cutting competency in half is an extremely poor design. The features dont "add" up together. The features must OPERATE at the appropriate tier.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9266300, member: 58172"] I havent looked at the video yet. In principle, if the Bladelock is dealing massive damage because of burning out in a nova, that is ok. If it is dealing extreme damage during every encounter, that isnt ok. The Fighter class should be the standard for what pure reliable heavy damage looks like. Other classes should refer to it when comparing reliable damage statistics. If the Bladelock is the magical equivalent of the reliable Fighter thus lacking other signficant combat spell effects, that is probably ok. Probably the "Hexblade" "Bladelock" is the closest thing that 5e has to a [I]functional[/I] Fighter-Magicuser. It sucks when the Half concept sucks and is half-asked at everything. It must be able to stay par at the highest tiers. Simply cutting competency in half is an extremely poor design. The features dont "add" up together. The features must OPERATE at the appropriate tier. [/QUOTE]
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How should the Swordmage be implemented in 1DnD?
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