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How should the Swordmage be implemented in 1DnD?
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<blockquote data-quote="tetrasodium" data-source="post: 9266316" data-attributes="member: 93670"><p>That bold bit is where the foundation of the entire defense for warlock has fallen apart since 2014. The resting rules provide no safety break for the GM to say "no it's not appropriate to short rest [here/now/again]"while players are massively incentivized to rest early & often. Should the party just move from end of encounter to an immediate "letstakeashortrest" that burning out simply <em>never</em> happens and wotc has spent a decade showing zero willingness in providing the GM with more leverage that doesn't require fiat or houserules. No the use of doomclocks & "roleplay consequences" are not the answer either because 5e is <em>also</em> designed so PCs don't need anything but things to kill & face no opportunity cost if the world wants to shun the street sleeping "oh I'm an outlander" murderhobos who will be just fine even in starting gear all the way to 20</p><p></p><p>edit:</p><p></p><p>It's a spellcasrter who strides shoulder to shoulder with the wizard for spell slot levels from 1-20 & actually starts pulling ahead at 11 or so who also meets <em>and</em> exceeds the damage of literally every martial class. IoW what quite a few posters in this tghread have been calling for in a swordmage</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9266316, member: 93670"] That bold bit is where the foundation of the entire defense for warlock has fallen apart since 2014. The resting rules provide no safety break for the GM to say "no it's not appropriate to short rest [here/now/again]"while players are massively incentivized to rest early & often. Should the party just move from end of encounter to an immediate "letstakeashortrest" that burning out simply [I]never[/I] happens and wotc has spent a decade showing zero willingness in providing the GM with more leverage that doesn't require fiat or houserules. No the use of doomclocks & "roleplay consequences" are not the answer either because 5e is [I]also[/I] designed so PCs don't need anything but things to kill & face no opportunity cost if the world wants to shun the street sleeping "oh I'm an outlander" murderhobos who will be just fine even in starting gear all the way to 20 edit: It's a spellcasrter who strides shoulder to shoulder with the wizard for spell slot levels from 1-20 & actually starts pulling ahead at 11 or so who also meets [I]and[/I] exceeds the damage of literally every martial class. IoW what quite a few posters in this tghread have been calling for in a swordmage [/QUOTE]
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How should the Swordmage be implemented in 1DnD?
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