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How should the Swordmage be implemented in 1DnD?
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<blockquote data-quote="Quickleaf" data-source="post: 9266991" data-attributes="member: 20323"><p>My opinion is that "swordmage" should exist as its own class that is distinct (both mechanically & story-wise) from adjacent versions like eldritch knights, bladesingers, sword bards, and hexblade warlocks. It should follow the following design precepts:</p><ul> <li data-xf-list-type="ul">Roughly parallels spell progression/class feature structure of paladins & rangers, but gets access to cantrips – some of which are unique to the class.</li> <li data-xf-list-type="ul">Has its own spell list that draws upon spells like Warding Bond and Magic Weapon and Steel Wind Strike, but also includes a few more "melee weapon attack spells." </li> <li data-xf-list-type="ul">Imbues its attacks with magic in a unique non-spell way. Potentially tying into its cantrip selection.</li> <li data-xf-list-type="ul">Derives inspiration from both the 3e duskblade in <em>Player’s Handbook II,</em> from the <em>Tome of Battle, </em>and the 4e swordmage, but isn't beholding to a 1:1 translation of those concepts.</li> <li data-xf-list-type="ul">More than other classes, integrates teleportation either as core feature or option across a range of levels.</li> </ul></blockquote><p></p>
[QUOTE="Quickleaf, post: 9266991, member: 20323"] My opinion is that "swordmage" should exist as its own class that is distinct (both mechanically & story-wise) from adjacent versions like eldritch knights, bladesingers, sword bards, and hexblade warlocks. It should follow the following design precepts: [LIST] [*]Roughly parallels spell progression/class feature structure of paladins & rangers, but gets access to cantrips – some of which are unique to the class. [*]Has its own spell list that draws upon spells like Warding Bond and Magic Weapon and Steel Wind Strike, but also includes a few more "melee weapon attack spells." [*]Imbues its attacks with magic in a unique non-spell way. Potentially tying into its cantrip selection. [*]Derives inspiration from both the 3e duskblade in [I]Player’s Handbook II,[/I] from the [I]Tome of Battle, [/I]and the 4e swordmage, but isn't beholding to a 1:1 translation of those concepts. [*]More than other classes, integrates teleportation either as core feature or option across a range of levels. [/LIST] [/QUOTE]
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How should the Swordmage be implemented in 1DnD?
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