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How should the Swordmage be implemented in 1DnD?
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<blockquote data-quote="Yaarel" data-source="post: 9267280" data-attributes="member: 58172"><p>Heh, I honestly cant tell the difference between a cantrip that uses a weapon versus a "weapon mastery" benefit that uses a weapon.</p><p></p><p>4e is historically significant because it is the first D&D edition to understand and quantify how an "ecology" of the rules of a game engine work. A game engine is like a self-contained biodome.</p><p></p><p>Some of the 4e advancement table was weirdly rigid. Example, daily spells needed to balance for a specific level, and utility spells balance for a different specific level. 4e players became dependent on the 4e designers to create balanced options − a complex and difficult effort.</p><p></p><p>5e kept the awareness of the 4e balance, but also tried to accommodate a more flexible ad hoc approach to options. Example, creating a spell can be ... anything! Just try to figure out which level the spell is most appropriate for, and put it there.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9267280, member: 58172"] Heh, I honestly cant tell the difference between a cantrip that uses a weapon versus a "weapon mastery" benefit that uses a weapon. 4e is historically significant because it is the first D&D edition to understand and quantify how an "ecology" of the rules of a game engine work. A game engine is like a self-contained biodome. Some of the 4e advancement table was weirdly rigid. Example, daily spells needed to balance for a specific level, and utility spells balance for a different specific level. 4e players became dependent on the 4e designers to create balanced options − a complex and difficult effort. 5e kept the awareness of the 4e balance, but also tried to accommodate a more flexible ad hoc approach to options. Example, creating a spell can be ... anything! Just try to figure out which level the spell is most appropriate for, and put it there. [/QUOTE]
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How should the Swordmage be implemented in 1DnD?
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