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How should the Swordmage be implemented in 1DnD?
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<blockquote data-quote="Yaarel" data-source="post: 9267407" data-attributes="member: 58172"><p>I agree the Swordmage can be, and usually is, a Skirmisher. It has extreme mobility, both agile Athletics and even full-on teleport. It avoids any armor that might interfere with this mobility, and can "fire fight" and "trouble shoot" by arriving anywhere in the combat area where there might be an urgent situation.</p><p></p><p>Officially, the 4e Swordmage is a "Defender", meaning a mage who is a "tank", but specifically a tank that can bodyguard allies, and prevent them from getting harmed.</p><p></p><p>The Swordmage can also be a "Striker" in the sense of dealing heavy damage to neutralize a threat, and in this case, it is by teleporting to a hostile target to then "nova" whatever spells are available to end that hostile target.</p><p></p><p>The Swordmage can also be a "Controller", but less so than the Wizard. The Wizard must avoid melee but does best when looking at the battle area from a distance anyway to "control" which hostiles can reach which allies, analogous to a narrow pass. In the case of the Swordmage, the control aspect is closer, such as teleporting to a specific hostile to then teleport with that hostile away from its tactical advantage. The Swordmage can also form walls and such nearby to prevent hostile access, but this overlaps with the Defender function.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9267407, member: 58172"] I agree the Swordmage can be, and usually is, a Skirmisher. It has extreme mobility, both agile Athletics and even full-on teleport. It avoids any armor that might interfere with this mobility, and can "fire fight" and "trouble shoot" by arriving anywhere in the combat area where there might be an urgent situation. Officially, the 4e Swordmage is a "Defender", meaning a mage who is a "tank", but specifically a tank that can bodyguard allies, and prevent them from getting harmed. The Swordmage can also be a "Striker" in the sense of dealing heavy damage to neutralize a threat, and in this case, it is by teleporting to a hostile target to then "nova" whatever spells are available to end that hostile target. The Swordmage can also be a "Controller", but less so than the Wizard. The Wizard must avoid melee but does best when looking at the battle area from a distance anyway to "control" which hostiles can reach which allies, analogous to a narrow pass. In the case of the Swordmage, the control aspect is closer, such as teleporting to a specific hostile to then teleport with that hostile away from its tactical advantage. The Swordmage can also form walls and such nearby to prevent hostile access, but this overlaps with the Defender function. [/QUOTE]
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How should the Swordmage be implemented in 1DnD?
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