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How should the Swordmage be implemented in 1DnD?
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<blockquote data-quote="Shardstone" data-source="post: 9269228" data-attributes="member: 6807784"><p>I also use a host of orignal conditions. Here are their descriptions that I forgot to put into the document:</p><p></p><p>Bleeding</p><p>A creature that is bleeding takes 1d4 necrotic damage at the start of each of its turns. This condition ends when the creature regains hit points or after a possible stated duration ends. This condition can be suffered multiple times, increasing the damage by +1d4 time for each individual instance of bleeding. When a stack of bleeding is removed, all other stacks are also removed.</p><p> </p><p>Crippled</p><p>A creature that is crippled can only take either an action or bonus action on its turn, not both. This condition ends when the creature regains hit points or after the stated duration ends.</p><p> </p><p>Disoriented</p><p>A creature that is disoriented cannot use reactions or Cataclysmic Actions. This condition lasts until the end of the creature’s next turn.</p><p> </p><p>Doomed</p><p>A creature that is doomed takes an additional 1d8 damage the next time it is damaged by the creature that doomed it. This damage is of the same type as the triggering damage. This condition ends after the bonus damage is dealt or after the stated duration ends. If a creature is doomed by everything, this damage is triggered whenever the target suffers damage, no matter the origin. </p><p></p><p></p><p></p><p></p><p></p><p>Impaired</p><p>A creature that is impaired lowers its speed by -10 and has disadvantage on Dexterity saving throws. This condition ends when the creature regains hit points or after the stated duration ends.</p><p> </p><p>Provoked</p><p>A creature that is provoked disadvantage on all attacks except the creature that provoked it. This condition ends after the provoking creature is killed, or after the stated duration ends.</p><p> </p><p>Staggered</p><p>A creature that is staggered temporarily lowers its AC by -2. This condition ends when the creature suffers damage, or at the end of the creature’s next turn.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9269228, member: 6807784"] I also use a host of orignal conditions. Here are their descriptions that I forgot to put into the document: Bleeding A creature that is bleeding takes 1d4 necrotic damage at the start of each of its turns. This condition ends when the creature regains hit points or after a possible stated duration ends. This condition can be suffered multiple times, increasing the damage by +1d4 time for each individual instance of bleeding. When a stack of bleeding is removed, all other stacks are also removed. Crippled A creature that is crippled can only take either an action or bonus action on its turn, not both. This condition ends when the creature regains hit points or after the stated duration ends. Disoriented A creature that is disoriented cannot use reactions or Cataclysmic Actions. This condition lasts until the end of the creature’s next turn. Doomed A creature that is doomed takes an additional 1d8 damage the next time it is damaged by the creature that doomed it. This damage is of the same type as the triggering damage. This condition ends after the bonus damage is dealt or after the stated duration ends. If a creature is doomed by everything, this damage is triggered whenever the target suffers damage, no matter the origin. Impaired A creature that is impaired lowers its speed by -10 and has disadvantage on Dexterity saving throws. This condition ends when the creature regains hit points or after the stated duration ends. Provoked A creature that is provoked disadvantage on all attacks except the creature that provoked it. This condition ends after the provoking creature is killed, or after the stated duration ends. Staggered A creature that is staggered temporarily lowers its AC by -2. This condition ends when the creature suffers damage, or at the end of the creature’s next turn. [/QUOTE]
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How should the Swordmage be implemented in 1DnD?
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