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General Tabletop Discussion
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How should the Swordmage be implemented in 1DnD?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9277131" data-attributes="member: 6704184"><p>So use the weapon as the Spellcasting focus. </p><p></p><p>Seriously dude if it isn’t casting spells it should be called something else. Forget the spellbook for the moment. If spells are antithetical to your idea of a swordmage, your idea of a swordmage needs a different name. </p><p></p><p>You gonna try to tell me swordmages can’t cast utility spells? Because you want them to be built of entirely new parts from the ground up for some reason? </p><p></p><p>And while a swordfighter should have the fundamentals as class features or at-wills, advanced moves don’t just stay in the muscle memory forever if you are not using and practicing them. I care much more that they can learn new moves from other swordmages than that they have perfect verisimilitude in how muscle memory works. </p><p></p><p>And to [USER=63508]@Minigiant[/USER] ’s point, you can give them features modify types of spells. When they teleport as a bonus action they can add Int mod to damage on thier next hit. When they teleport as an action they can make an attack as part of the same action. If they fall onto an enemy, such as after teleporting above them, they can reduce the falling damage and deal that damage to the enemy instead. </p><p></p><p>Then give them at-will modifiers to attacks or let them cast a cantrip as an attack. </p><p></p><p>Boom, dimension door allows them to booming blade an enemy on the other side. </p><p></p><p>Let them change the range of spells with attacks to either melee, and add weapon damage to the spell’s effect, or range x/y and they throw thier weapon to hit someone with the spell. </p><p></p><p>Then give them new spells. You were gonna have to do this design work either way, but now you can do less of it and get the same result.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9277131, member: 6704184"] So use the weapon as the Spellcasting focus. Seriously dude if it isn’t casting spells it should be called something else. Forget the spellbook for the moment. If spells are antithetical to your idea of a swordmage, your idea of a swordmage needs a different name. You gonna try to tell me swordmages can’t cast utility spells? Because you want them to be built of entirely new parts from the ground up for some reason? And while a swordfighter should have the fundamentals as class features or at-wills, advanced moves don’t just stay in the muscle memory forever if you are not using and practicing them. I care much more that they can learn new moves from other swordmages than that they have perfect verisimilitude in how muscle memory works. And to [USER=63508]@Minigiant[/USER] ’s point, you can give them features modify types of spells. When they teleport as a bonus action they can add Int mod to damage on thier next hit. When they teleport as an action they can make an attack as part of the same action. If they fall onto an enemy, such as after teleporting above them, they can reduce the falling damage and deal that damage to the enemy instead. Then give them at-will modifiers to attacks or let them cast a cantrip as an attack. Boom, dimension door allows them to booming blade an enemy on the other side. Let them change the range of spells with attacks to either melee, and add weapon damage to the spell’s effect, or range x/y and they throw thier weapon to hit someone with the spell. Then give them new spells. You were gonna have to do this design work either way, but now you can do less of it and get the same result. [/QUOTE]
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How should the Swordmage be implemented in 1DnD?
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