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How should the Warlord be implemented in 1DnD?
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<blockquote data-quote="Neonchameleon" data-source="post: 8999462" data-attributes="member: 87792"><p>To me there are two abilities and one thing that a Warlord needs without which it can not be reasonably considered to be a D&D Warlord.</p><ol> <li data-xf-list-type="ol">The ability to hand over their attacks to their allies on an at-will basis</li> <li data-xf-list-type="ol">The ability to enable an ally to spend their hit dice in combat as a bonus action (limited use but more than 1/day)</li> <li data-xf-list-type="ol">Being similar to a stock fighter in terms of weapons and equipment but worse at "stock" fighting.</li> </ol><p>And it's the third one that gives me the way in, and how they could be covered by the fighter class, killing two birds with one stone. A new fighting style that lets you turn over your attack to an ally (hitting people with the party barbarian) covers both points 1 and 3. It doesn't improve your melee combat ability, thus putting you behind a stock fighter. (And putting you further behind a sword & board or archer fighter than a two handed fighter - which is entirely appropriate for places to take the penalty for what would otherwise be the stronger options).</p><p></p><p>Therefore I'd suggest:</p><ul> <li data-xf-list-type="ul"><strong>Fighting Style: Direct the Strike.</strong> Instead of making an attack an ally you can see within 30' may make an attack as a reaction.</li> <li data-xf-list-type="ul"><strong>Fighting Style: Brash Assault.</strong> When you make an attack you <em>may</em> provoke, allowing the foe you attacked to make an attack against you with Advantage. <ul> <li data-xf-list-type="ul">If they do then one of your allies may, as a reaction, make an attack against them with Advantage</li> <li data-xf-list-type="ul">If they do not then if they attack you before your next turn they have Disadvantage.</li> </ul></li> </ul><p>(Yes it's either-or. I like Bravura Warlords. And Commander's Strike is already a Battlemaster option).</p><p></p><p>Also:</p><p><strong>Battlemaster Maneuver: Inspiration.</strong> As a bonus action spend a Superiority Dice. One ally of yours within 30' may spend a hit dice and regain a number of hit points equal to the roll of that hit dice plus the roll of your Superiority Dice.</p><p></p><p>Also redo the Purple Dragon Knight. Finally I don't think every class needs a warlord analogue - but the Rogue needs a teamworky/healy subclass that also gets some sort of ally hit dice spending inspiration.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8999462, member: 87792"] To me there are two abilities and one thing that a Warlord needs without which it can not be reasonably considered to be a D&D Warlord. [LIST=1] [*]The ability to hand over their attacks to their allies on an at-will basis [*]The ability to enable an ally to spend their hit dice in combat as a bonus action (limited use but more than 1/day) [*]Being similar to a stock fighter in terms of weapons and equipment but worse at "stock" fighting. [/LIST] And it's the third one that gives me the way in, and how they could be covered by the fighter class, killing two birds with one stone. A new fighting style that lets you turn over your attack to an ally (hitting people with the party barbarian) covers both points 1 and 3. It doesn't improve your melee combat ability, thus putting you behind a stock fighter. (And putting you further behind a sword & board or archer fighter than a two handed fighter - which is entirely appropriate for places to take the penalty for what would otherwise be the stronger options). Therefore I'd suggest: [LIST] [*][B]Fighting Style: Direct the Strike.[/B] Instead of making an attack an ally you can see within 30' may make an attack as a reaction. [*][B]Fighting Style: Brash Assault.[/B] When you make an attack you [I]may[/I] provoke, allowing the foe you attacked to make an attack against you with Advantage. [LIST] [*]If they do then one of your allies may, as a reaction, make an attack against them with Advantage [*]If they do not then if they attack you before your next turn they have Disadvantage. [/LIST] [/LIST] (Yes it's either-or. I like Bravura Warlords. And Commander's Strike is already a Battlemaster option). Also: [B]Battlemaster Maneuver: Inspiration.[/B] As a bonus action spend a Superiority Dice. One ally of yours within 30' may spend a hit dice and regain a number of hit points equal to the roll of that hit dice plus the roll of your Superiority Dice. Also redo the Purple Dragon Knight. Finally I don't think every class needs a warlord analogue - but the Rogue needs a teamworky/healy subclass that also gets some sort of ally hit dice spending inspiration. [/QUOTE]
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