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How should the Warlord be implemented in 1DnD?
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<blockquote data-quote="James Gasik" data-source="post: 9000372" data-attributes="member: 6877472"><p>I don't know, there was a time being a level 9 Fighter made you a Lord and that didn't bother anyone.</p><p></p><p>As for this whole "ah, this class makes you the boss of the party" I'm a bit confused on this point. So we're ok with Bards inspiring people, Clerics bolstering our morale to the point we get to add d4's to die rolls and increase our maximum hit point totals, and Paladins being so awesome just being near one gives you bonuses to saves and immunity to fear, but the idea that someone could improve morale by being a good leader or improve party efficiency through knowledge of tactics is a bridge too far?</p><p></p><p>I want to point out the Mastermind Rogue already exists.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9000372, member: 6877472"] I don't know, there was a time being a level 9 Fighter made you a Lord and that didn't bother anyone. As for this whole "ah, this class makes you the boss of the party" I'm a bit confused on this point. So we're ok with Bards inspiring people, Clerics bolstering our morale to the point we get to add d4's to die rolls and increase our maximum hit point totals, and Paladins being so awesome just being near one gives you bonuses to saves and immunity to fear, but the idea that someone could improve morale by being a good leader or improve party efficiency through knowledge of tactics is a bridge too far? I want to point out the Mastermind Rogue already exists. [/QUOTE]
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How should the Warlord be implemented in 1DnD?
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