Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How should the Warlord be implemented in 1DnD?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OldSchoolGamerGirl" data-source="post: 9001458" data-attributes="member: 7041190"><p>I asked chat GP AI to make a warlord subclass for 5e and it did make a fighter. Also this thing is scary advanced, I have to start it's own thread on it thought.</p><p>IT doesn't know wabout 1D&D though so it can't help with the new playtest</p><p></p><p>Commander</p><p></p><p>Fighters who follow the Commander subclass are natural leaders, inspiring their allies to fight harder and smarter. They are skilled in tactics and strategy, able to coordinate their allies and turn the tide of battle.</p><p></p><p>Level 3: Tactical Expertise</p><p></p><p>At 3rd level, you gain proficiency in the Persuasion skill and the ability to use your action to grant a tactical advantage to an ally within 30 feet of you. When you use this feature, choose one of the following options:</p><p></p><p>Rally: The ally gains temporary hit points equal to your Fighter level + your Charisma modifier.</p><p>Reorient: The ally can use their reaction to move up to their speed without provoking opportunity attacks.</p><p>Strike: The ally can use their reaction to make a weapon attack against a creature of your choice within range.</p><p>You can use this feature a number of times equal to your Charisma modifier (minimum of 1). You regain all expended uses when you finish a short or long rest.</p><p></p><p></p><p>Level 7: Tactical Mastery</p><p></p><p>At 7th level, you can use your action to grant a more powerful tactical advantage to an ally within 30 feet of you. When you use this feature, choose one of the following options:</p><p></p><p>Reinvigorate: The ally regains hit points equal to your Fighter level + your Charisma modifier.</p><p>Hold the Line: The ally gains temporary hit points equal to your Fighter level + your Constitution modifier.</p><p>Exploit Weakness: The ally's next attack against a creature within range has advantage.</p><p>You can use this feature a number of times equal to your Charisma modifier (minimum of 1). You regain all expended uses when you finish a long rest.</p><p></p><p>Level 10: Tactical Superiority</p><p></p><p>At 10th level, you gain proficiency in the Insight skill or expertise in it if youare already proficent and the ability to use your action to grant all allies within 30 feet of you a tactical advantage. When you use this feature, choose one of the following options:</p><p></p><p>Inspired Assault: Each ally can use their reaction to make a weapon attack against a creature of your choice within range.</p><p>Shield Wall: Each ally gains temporary hit points equal to your Fighter level + your Constitution modifier.</p><p>Coordinated Movement: Each ally can use their reaction to move up to their speed without provoking opportunity attacks.</p><p>You can use this feature once per long rest.</p><p></p><p>Level 15: Tactical Genius</p><p></p><p>At 15th level, you can use your action to grant an ally within 30 feet of you an extraordinary tactical advantage. When you use this feature, choose one of the following options:</p><p></p><p>Second Wind: The ally can use their bonus action to regain hit points equal to your fighter level + their Constitution modifier.</p><p>Perfect Strike: The ally's next attack against a creature within range scores a critical hit on a roll of 17, 18, 19 or 20.</p><p>Tactical Retreat: The ally can use their reaction to move up to their speed without provoking opportunity attacks and becomes invisible until the end of their next turn.</p><p>You can use this feature once per long rest.</p><p></p><p>Level 18: Tactical Legend</p><p></p><p>At 18th level, you become a legendary commander, able to inspire and lead your allies to greatness. You gain the ability to use your bonus action to grant an ally within 30 feet of you a tactical advantage without expending one of your uses of Tactical Expertise. Additionally, whenever you use Tactical Expertise, Tactical Mastery, or Tactical Genius, you can choose to affect one additional ally within range.</p></blockquote><p></p>
[QUOTE="OldSchoolGamerGirl, post: 9001458, member: 7041190"] I asked chat GP AI to make a warlord subclass for 5e and it did make a fighter. Also this thing is scary advanced, I have to start it's own thread on it thought. IT doesn't know wabout 1D&D though so it can't help with the new playtest Commander Fighters who follow the Commander subclass are natural leaders, inspiring their allies to fight harder and smarter. They are skilled in tactics and strategy, able to coordinate their allies and turn the tide of battle. Level 3: Tactical Expertise At 3rd level, you gain proficiency in the Persuasion skill and the ability to use your action to grant a tactical advantage to an ally within 30 feet of you. When you use this feature, choose one of the following options: Rally: The ally gains temporary hit points equal to your Fighter level + your Charisma modifier. Reorient: The ally can use their reaction to move up to their speed without provoking opportunity attacks. Strike: The ally can use their reaction to make a weapon attack against a creature of your choice within range. You can use this feature a number of times equal to your Charisma modifier (minimum of 1). You regain all expended uses when you finish a short or long rest. Level 7: Tactical Mastery At 7th level, you can use your action to grant a more powerful tactical advantage to an ally within 30 feet of you. When you use this feature, choose one of the following options: Reinvigorate: The ally regains hit points equal to your Fighter level + your Charisma modifier. Hold the Line: The ally gains temporary hit points equal to your Fighter level + your Constitution modifier. Exploit Weakness: The ally's next attack against a creature within range has advantage. You can use this feature a number of times equal to your Charisma modifier (minimum of 1). You regain all expended uses when you finish a long rest. Level 10: Tactical Superiority At 10th level, you gain proficiency in the Insight skill or expertise in it if youare already proficent and the ability to use your action to grant all allies within 30 feet of you a tactical advantage. When you use this feature, choose one of the following options: Inspired Assault: Each ally can use their reaction to make a weapon attack against a creature of your choice within range. Shield Wall: Each ally gains temporary hit points equal to your Fighter level + your Constitution modifier. Coordinated Movement: Each ally can use their reaction to move up to their speed without provoking opportunity attacks. You can use this feature once per long rest. Level 15: Tactical Genius At 15th level, you can use your action to grant an ally within 30 feet of you an extraordinary tactical advantage. When you use this feature, choose one of the following options: Second Wind: The ally can use their bonus action to regain hit points equal to your fighter level + their Constitution modifier. Perfect Strike: The ally's next attack against a creature within range scores a critical hit on a roll of 17, 18, 19 or 20. Tactical Retreat: The ally can use their reaction to move up to their speed without provoking opportunity attacks and becomes invisible until the end of their next turn. You can use this feature once per long rest. Level 18: Tactical Legend At 18th level, you become a legendary commander, able to inspire and lead your allies to greatness. You gain the ability to use your bonus action to grant an ally within 30 feet of you a tactical advantage without expending one of your uses of Tactical Expertise. Additionally, whenever you use Tactical Expertise, Tactical Mastery, or Tactical Genius, you can choose to affect one additional ally within range. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How should the Warlord be implemented in 1DnD?
Top