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How should the Warlord be implemented in 1DnD?
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<blockquote data-quote="Undrave" data-source="post: 9001585" data-attributes="member: 7015698"><p>I made multiple attempt at a Warlord for 5e and every one of them ran into the same damn issue: Spellcasters.</p><p></p><p>Making a support class for other Martial types is really easy. A +X to attack here, a +dX to damage there, pretty simple stuff, writes itself really… But when those DAMN Spellcasters and their friggin’ saving throws show up you gotta contort your wording and find some balanced way to also synergize with your spell slinging team mate. Because 5e is the ‘Spell Edition’ you are likely to have more spellcaster teammates than non-spellcasting one, so you gotta account for them if you want a proper support character.</p><p></p><p>The warlord thrives in an environment where every offensive action of the PC is an attack roll. This half-attack, half-saves, system throws everything out of whack.</p><p></p><p>You also run into the issue that there’s no standard wording for effects that can be ended by a saving throw on subsequent turns that would be a good place to buff. The 5e system is not… systematic… enough to make writing a Warlord easy.</p></blockquote><p></p>
[QUOTE="Undrave, post: 9001585, member: 7015698"] I made multiple attempt at a Warlord for 5e and every one of them ran into the same damn issue: Spellcasters. Making a support class for other Martial types is really easy. A +X to attack here, a +dX to damage there, pretty simple stuff, writes itself really… But when those DAMN Spellcasters and their friggin’ saving throws show up you gotta contort your wording and find some balanced way to also synergize with your spell slinging team mate. Because 5e is the ‘Spell Edition’ you are likely to have more spellcaster teammates than non-spellcasting one, so you gotta account for them if you want a proper support character. The warlord thrives in an environment where every offensive action of the PC is an attack roll. This half-attack, half-saves, system throws everything out of whack. You also run into the issue that there’s no standard wording for effects that can be ended by a saving throw on subsequent turns that would be a good place to buff. The 5e system is not… systematic… enough to make writing a Warlord easy. [/QUOTE]
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How should the Warlord be implemented in 1DnD?
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