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How should the Warlord be implemented in 1DnD?
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<blockquote data-quote="Mistwell" data-source="post: 9002575" data-attributes="member: 2525"><p>They should not do less healing. It just should be magical healing if it's going to heal that many hit points in a short period of time. That's my point. Healing a LOT of damage relatively quickly should be magical. Healing a little damage doesn't need to be magical. Temporary hit points doesn't need to be magical. Healing a lot of damage over an hour or so doesn't need to be magical. But healing a lot of damage in a minute or less should be magical because it breaks verisimilitude. </p><p></p><p>I don't think this is a weird position. It was a widely mentioned position during 4e. A major criticism of the Warlord.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9002575, member: 2525"] They should not do less healing. It just should be magical healing if it's going to heal that many hit points in a short period of time. That's my point. Healing a LOT of damage relatively quickly should be magical. Healing a little damage doesn't need to be magical. Temporary hit points doesn't need to be magical. Healing a lot of damage over an hour or so doesn't need to be magical. But healing a lot of damage in a minute or less should be magical because it breaks verisimilitude. I don't think this is a weird position. It was a widely mentioned position during 4e. A major criticism of the Warlord. [/QUOTE]
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How should the Warlord be implemented in 1DnD?
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