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How should the Warlord be implemented in 1DnD?
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<blockquote data-quote="Pauln6" data-source="post: 9016534" data-attributes="member: 6777422"><p>The 5 minute workday 3pp book had quite a few Warlord style suggested manoeuvres, versions of some having now been brought into core, but they also did their own version of the Warlord on top of that with a formal sub list of Warlord manoeuvres. </p><p></p><p>There are so many slight variations of the Warlord out there that it is clearly possible to produce a functional class to fill a niche that has yet to be filled. It's curious that they made a conscious choice to avoid it for so long, just tinkering around the edges of the fighter. </p><p></p><p>The Banneret was a clear attempt to make a sort of Warlord, which is why I think the simplest way to effect the class is to bring in alternate/additional class features for the existing class.</p><p></p><p>You could have two d6 superiority dice at L3 with a limited list of Warlord manoeuvres to choose from then two more d6 dice at L7 with the addition of the skill manoeuvres to your list. </p><p></p><p>The ability to trade attacks for Manoeuvre dice only comes into its own at L5 since most key off your own attack action, so would it be safe at L3 or is it abuseable?</p></blockquote><p></p>
[QUOTE="Pauln6, post: 9016534, member: 6777422"] The 5 minute workday 3pp book had quite a few Warlord style suggested manoeuvres, versions of some having now been brought into core, but they also did their own version of the Warlord on top of that with a formal sub list of Warlord manoeuvres. There are so many slight variations of the Warlord out there that it is clearly possible to produce a functional class to fill a niche that has yet to be filled. It's curious that they made a conscious choice to avoid it for so long, just tinkering around the edges of the fighter. The Banneret was a clear attempt to make a sort of Warlord, which is why I think the simplest way to effect the class is to bring in alternate/additional class features for the existing class. You could have two d6 superiority dice at L3 with a limited list of Warlord manoeuvres to choose from then two more d6 dice at L7 with the addition of the skill manoeuvres to your list. The ability to trade attacks for Manoeuvre dice only comes into its own at L5 since most key off your own attack action, so would it be safe at L3 or is it abuseable? [/QUOTE]
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How should the Warlord be implemented in 1DnD?
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