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How should the Warlord be implemented in 1DnD?
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9017644" data-attributes="member: 7040132"><p>I have been very clear and have given examples as requested. If the designers made a "Warlord" class with 4 subclasses and gave it all the 4E Warlord abilities and more, those abilities would not be duplicated in other ways for other classes to use, renamed or no. It's just not what they do. The existing classes are all the evidence I need.</p><p></p><p>And yes, in-game narrative and identity matter alongside mechanics that make sense for those themes. The class is more than mechanics. It has to be written so that it makes sense. It's not only that the name"Warlord" doesn't work. There are no examples of the Military Leader <em>class</em> in the narrative and stories of D&D. Any military leaders in the story are other classes that have taken on leadership roles. My suggestions were how to introduce these leadership abilities in a way that any character class could opt into those abilities and fulfill the role of a military-style tactician. </p><p></p><p>I am quite happy with my suggestions of a robust maneuver system and subclasses that any class can take, and will now bow out of this conversation because it is pretty apparent that we're just going to go 'round in circles.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9017644, member: 7040132"] I have been very clear and have given examples as requested. If the designers made a "Warlord" class with 4 subclasses and gave it all the 4E Warlord abilities and more, those abilities would not be duplicated in other ways for other classes to use, renamed or no. It's just not what they do. The existing classes are all the evidence I need. And yes, in-game narrative and identity matter alongside mechanics that make sense for those themes. The class is more than mechanics. It has to be written so that it makes sense. It's not only that the name"Warlord" doesn't work. There are no examples of the Military Leader [I]class[/I] in the narrative and stories of D&D. Any military leaders in the story are other classes that have taken on leadership roles. My suggestions were how to introduce these leadership abilities in a way that any character class could opt into those abilities and fulfill the role of a military-style tactician. I am quite happy with my suggestions of a robust maneuver system and subclasses that any class can take, and will now bow out of this conversation because it is pretty apparent that we're just going to go 'round in circles. [/QUOTE]
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How should the Warlord be implemented in 1DnD?
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