Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How should the Warlord be implemented in 1DnD?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ChameleonX" data-source="post: 9019461" data-attributes="member: 6801361"><p>Just as an example. This one is based on Charisma. Other subclasses would use different scores.</p><p></p><p><strong><span style="font-size: 18px">Bravura Presence</span></strong></p><p><span style="font-size: 15px">You are a tough but reliable commander who expects the best from your allies, but never more than you'd give yourself. You put your own neck on the line to maneuver your squad into the best position, trusting them to seize the opportunities you provide.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Squad leader - Level 3</strong></span></p><p><span style="font-size: 15px">You gain proficiency with heavy armor and all martial weapons (this assumes the main class is changed to have a limited selection), and you gain proficiency in one of the following skills: Athletics, Deception, Intimidation, or Persuasion.</span></p><p><span style="font-size: 15px"> You then gain Expertise in one of these skills of your choice with which you're proficient.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Risky Reward - 3rd Level</strong></span></p><p><span style="font-size: 15px">When a creature misses you with a melee attack and doesn't have advantage against you, you can use your reaction to grant that attacker advantage against you until the end of that creature's turn.</span></p><p><span style="font-size: 15px"> If the creature's attack still misses, you gain temporary hit points equal to your Warlord level + your Charisma modifier. If the attack now hits you, the attacker provokes an opportunity attack from one ally of your choice that can see or hear you, and who has the attacker within their reach</span><span style="font-size: 12px">.</span></p><p></p><p><span style="font-size: 15px"><strong>Divert Attention - 3rd level</strong></span></p><p>When you use a Maneuver to augment an attack, you can choose to mark that attack's target until the start of your next turn. While marked, the creature has disadvantage on attack rolls against any creature but you. Then, choose one creature you can see within 30ft of you; that creature has advantage against the target while it is marked by you.</p><p></p><p><strong>Come and Get Some! - 6th-level</strong></p><p>When an ally in your aura makes a damage roll against a creature within 5ft of you, that ally can reroll any dice that show a 1 or a 2, but must use the new result. If you have half or less of your hit points left, your ally can also score a critical hit on a natural 19 or 20.</p><p></p><p><strong>I'm Just Getting Started! - 10th</strong></p><p>The first time during each combat that you drop below half of your hit point maximum, you and each ally within your aura gains temporary hit points equal to your Warlord level + your proficiency bonus and each of you gains a +10ft bonus to speed until the end of your next turn.</p><p></p><p><strong>Final Gambit - 14th level</strong></p><p>When you would be reduced to 0 hit points, you can choose to drop to 1 hit point instead. Until the end of your next turn, each of your allies who can see and hear you gains a bonus to AC, all d20 tests, and to damage rolls. The bonus is equal to your Charisma modifier. In addition, each ally can score a critical hit with a weapon or spell attack on a natural roll of 18-20.</p><p> Once you use this feature, you must finish a long rest to use it again.</p></blockquote><p></p>
[QUOTE="ChameleonX, post: 9019461, member: 6801361"] Just as an example. This one is based on Charisma. Other subclasses would use different scores. [B][SIZE=5]Bravura Presence[/SIZE][/B] [SIZE=4]You are a tough but reliable commander who expects the best from your allies, but never more than you'd give yourself. You put your own neck on the line to maneuver your squad into the best position, trusting them to seize the opportunities you provide. [B]Squad leader - Level 3[/B] You gain proficiency with heavy armor and all martial weapons (this assumes the main class is changed to have a limited selection), and you gain proficiency in one of the following skills: Athletics, Deception, Intimidation, or Persuasion. You then gain Expertise in one of these skills of your choice with which you're proficient. [B]Risky Reward - 3rd Level[/B] When a creature misses you with a melee attack and doesn't have advantage against you, you can use your reaction to grant that attacker advantage against you until the end of that creature's turn. If the creature's attack still misses, you gain temporary hit points equal to your Warlord level + your Charisma modifier. If the attack now hits you, the attacker provokes an opportunity attack from one ally of your choice that can see or hear you, and who has the attacker within their reach[/SIZE][SIZE=3].[/SIZE] [SIZE=4][B]Divert Attention - 3rd level[/B][/SIZE] When you use a Maneuver to augment an attack, you can choose to mark that attack's target until the start of your next turn. While marked, the creature has disadvantage on attack rolls against any creature but you. Then, choose one creature you can see within 30ft of you; that creature has advantage against the target while it is marked by you. [B]Come and Get Some! - 6th-level[/B] When an ally in your aura makes a damage roll against a creature within 5ft of you, that ally can reroll any dice that show a 1 or a 2, but must use the new result. If you have half or less of your hit points left, your ally can also score a critical hit on a natural 19 or 20. [B]I'm Just Getting Started! - 10th[/B] The first time during each combat that you drop below half of your hit point maximum, you and each ally within your aura gains temporary hit points equal to your Warlord level + your proficiency bonus and each of you gains a +10ft bonus to speed until the end of your next turn. [B]Final Gambit - 14th level[/B] When you would be reduced to 0 hit points, you can choose to drop to 1 hit point instead. Until the end of your next turn, each of your allies who can see and hear you gains a bonus to AC, all d20 tests, and to damage rolls. The bonus is equal to your Charisma modifier. In addition, each ally can score a critical hit with a weapon or spell attack on a natural roll of 18-20. Once you use this feature, you must finish a long rest to use it again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How should the Warlord be implemented in 1DnD?
Top