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General Tabletop Discussion
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How should the Warlord be implemented in 1DnD?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9019530" data-attributes="member: 6704184"><p>All the archetypes would interact with base class features, including the Presence aura, and fairly simple list of special abilities like granting an attack to an ally or movement to several, etc. </p><p></p><p>This would be an extra skillful archetype, modeled on Robin Hood types and other “band of outlaws in the forest” stories. (No, I wouldn’t try to base it heavily on Robin Hood, it’s just an example) presence grants extra movement to allies, or lets them ignore difficult terrain. </p><p></p><p>This archetype has a mount, heavy armor, and a presence that makes allies hit harder or something. Ability to let an ally or allies hit harder when they charge. </p><p></p><p>Leverage knowledge to learn weaknesses and strengths, extra good help actions? Help in place of one attack? </p><p></p><p>Also aura that gives enemies penalty to saving against forced movement, maybe. A shield wall breaker. </p><p></p><p>Add Int or Cha to acrobatics and athletics checks, challenge a creature, aura does extra good stuff for allies when you succeed? </p><p></p><p>Also aura could add elemental damage to all ally attacks in the aura, spending the core class resource (focus dice maybe?) lots of movement magic, and class features that use the reaction when an ally is attacked. Maybe a mark mechanic. </p><p></p><p></p><p>Basically, one reason I change the name to Captain, is that I hate class design in 5e that pushes hard into 1 party role. It shouldn’t be a support class, it should be a class that supports a fiction and a fantasy of being the paragon that draws people to them, inspiring by example, etc. the leadership is not baked into the base class unavoidably, it’s just something class is natural good. </p><p></p><p>Actually not a bad place for a divine partial caster subclass that plays a lot like an Avenger.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9019530, member: 6704184"] All the archetypes would interact with base class features, including the Presence aura, and fairly simple list of special abilities like granting an attack to an ally or movement to several, etc. This would be an extra skillful archetype, modeled on Robin Hood types and other “band of outlaws in the forest” stories. (No, I wouldn’t try to base it heavily on Robin Hood, it’s just an example) presence grants extra movement to allies, or lets them ignore difficult terrain. This archetype has a mount, heavy armor, and a presence that makes allies hit harder or something. Ability to let an ally or allies hit harder when they charge. Leverage knowledge to learn weaknesses and strengths, extra good help actions? Help in place of one attack? Also aura that gives enemies penalty to saving against forced movement, maybe. A shield wall breaker. Add Int or Cha to acrobatics and athletics checks, challenge a creature, aura does extra good stuff for allies when you succeed? Also aura could add elemental damage to all ally attacks in the aura, spending the core class resource (focus dice maybe?) lots of movement magic, and class features that use the reaction when an ally is attacked. Maybe a mark mechanic. Basically, one reason I change the name to Captain, is that I hate class design in 5e that pushes hard into 1 party role. It shouldn’t be a support class, it should be a class that supports a fiction and a fantasy of being the paragon that draws people to them, inspiring by example, etc. the leadership is not baked into the base class unavoidably, it’s just something class is natural good. Actually not a bad place for a divine partial caster subclass that plays a lot like an Avenger. [/QUOTE]
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How should the Warlord be implemented in 1DnD?
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