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General Tabletop Discussion
*Dungeons & Dragons
How should the Wizard subclasses be revised?
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<blockquote data-quote="Remathilis" data-source="post: 8974286" data-attributes="member: 7635"><p>The problem is that right now, there aren't enough spells to make dedicated specialists. I mean, have you tried to make a caster who focuses on something like summons, necromancy, or fire magic? At best you get one spell per level and a lot of redundant effects. You'd have to add I'd say a good 50 to 100 more spells to the game to make that work. It is still a struggle to get simple concepts like elementalists or shadow mages to work without having to dip into the Top 20 Best Wizard spells to round them out.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8974286, member: 7635"] The problem is that right now, there aren't enough spells to make dedicated specialists. I mean, have you tried to make a caster who focuses on something like summons, necromancy, or fire magic? At best you get one spell per level and a lot of redundant effects. You'd have to add I'd say a good 50 to 100 more spells to the game to make that work. It is still a struggle to get simple concepts like elementalists or shadow mages to work without having to dip into the Top 20 Best Wizard spells to round them out. [/QUOTE]
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How should the Wizard subclasses be revised?
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