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General Tabletop Discussion
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How should the Wizard subclasses be revised?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8992496" data-attributes="member: 11760"><p>For elementalists, just make swapping out the elemental damage of a spell to their preferred element a core part of the class. (This stretches "elementalist" to cover all sorts of typed damage in D&D, even if one is unlikely to refer to someone who does psychic damage as an elementalist.)</p><p></p><p>I love spells, but I absolutely do not want anyone publishing <em>acid ball, ice ball, lightning ball, poison ball, psychic ball, thunder ball</em>, etc., just to make sure there's enough spells of each element.</p><p></p><p>You're a fire mage? Great, unless you specifically prepare the spells with their normal preparation, all elemental damage is fire and all incidental effects are the target burning (adding incidental effects I would make a later bonus to the subclass). No switching elements on the fly, though, so plan carefully.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8992496, member: 11760"] For elementalists, just make swapping out the elemental damage of a spell to their preferred element a core part of the class. (This stretches "elementalist" to cover all sorts of typed damage in D&D, even if one is unlikely to refer to someone who does psychic damage as an elementalist.) I love spells, but I absolutely do not want anyone publishing [I]acid ball, ice ball, lightning ball, poison ball, psychic ball, thunder ball[/I], etc., just to make sure there's enough spells of each element. You're a fire mage? Great, unless you specifically prepare the spells with their normal preparation, all elemental damage is fire and all incidental effects are the target burning (adding incidental effects I would make a later bonus to the subclass). No switching elements on the fly, though, so plan carefully. [/QUOTE]
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How should the Wizard subclasses be revised?
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