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How should we determine attributes?
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<blockquote data-quote="Umbran" data-source="post: 4987361" data-attributes="member: 177"><p>If you have encouraged this, then you should provide them with a way to generate stats that fits the image they've created. Nothing would stink more than to have the GM lead yo to this cool concept you'd love to play, only to have it dashed because you don't have the stats.</p><p></p><p>The simplest way to get that, and still retain game balance, would be some form of point-buy. </p><p></p><p>You could also:</p><p></p><p>Allow players to roll several characters worth of stats, and take the one that best fits their concept - this will tend to lead to the party having fairly high stats, but that's often acceptable.</p><p></p><p>Allow the players to assign stats, or roll them. Let them know beforehand that you'll be doing an editing pass for balance, so that if they hand you a sheet with all 18s, you're going to hand it back and say "try again", or you may tweak something up or down to make the group all roughly the same power.</p><p></p><p>Sit down with each player and discuss their concepts. You, as the DM, assign stats to fit their description.</p><p></p><p>There are also group auction methods of generation, where your players can actually cooperate and negotiate to help each other build stats. I find them more complicated than they are worth, but your group might find them to be fun.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4987361, member: 177"] If you have encouraged this, then you should provide them with a way to generate stats that fits the image they've created. Nothing would stink more than to have the GM lead yo to this cool concept you'd love to play, only to have it dashed because you don't have the stats. The simplest way to get that, and still retain game balance, would be some form of point-buy. You could also: Allow players to roll several characters worth of stats, and take the one that best fits their concept - this will tend to lead to the party having fairly high stats, but that's often acceptable. Allow the players to assign stats, or roll them. Let them know beforehand that you'll be doing an editing pass for balance, so that if they hand you a sheet with all 18s, you're going to hand it back and say "try again", or you may tweak something up or down to make the group all roughly the same power. Sit down with each player and discuss their concepts. You, as the DM, assign stats to fit their description. There are also group auction methods of generation, where your players can actually cooperate and negotiate to help each other build stats. I find them more complicated than they are worth, but your group might find them to be fun. [/QUOTE]
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