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General Tabletop Discussion
*Dungeons & Dragons
How should WoTC address different playstyles of D&D Next?
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<blockquote data-quote="Argyle King" data-source="post: 6224279" data-attributes="member: 58416"><p>D&D Next has multiple playstyles?</p><p></p><p></p><p>edit: In some ways, I see that it does have more flexibility. However, in others, it still seems that all of the flexibility still leads to the ends result. I'm not quite sure how to explain what I mean by that yet. It's just how the playtest and doing Encounters makes me feel. I find that, in some vague way I like it, but it still seems to somehow be at odds with some of what I want to do. I had a conversation with one of the other players at last week's Encounters session, and the comment we arrived at was that there are many parts of the system we like, but somehow all of those parts put together -even though we like the individual parts- turns into something we feel sorta meh toward. How that relates to the playstyle question is that I feel a similar answer. It appears that there are a lot of individual parts which allow what I want to do to be flexible, but then those parts combine into something which appears to push in a particular direction. ...just my two cents</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6224279, member: 58416"] D&D Next has multiple playstyles? edit: In some ways, I see that it does have more flexibility. However, in others, it still seems that all of the flexibility still leads to the ends result. I'm not quite sure how to explain what I mean by that yet. It's just how the playtest and doing Encounters makes me feel. I find that, in some vague way I like it, but it still seems to somehow be at odds with some of what I want to do. I had a conversation with one of the other players at last week's Encounters session, and the comment we arrived at was that there are many parts of the system we like, but somehow all of those parts put together -even though we like the individual parts- turns into something we feel sorta meh toward. How that relates to the playstyle question is that I feel a similar answer. It appears that there are a lot of individual parts which allow what I want to do to be flexible, but then those parts combine into something which appears to push in a particular direction. ...just my two cents [/QUOTE]
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How should WoTC address different playstyles of D&D Next?
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