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General Tabletop Discussion
*Dungeons & Dragons
How should WoTC address different playstyles of D&D Next?
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<blockquote data-quote="urLordy" data-source="post: 6224584" data-attributes="member: 6747028"><p>Although it does seem like D&D Next is its own unique mechanical animal in many ways, I don't know if it's pushing one particular mode of playstyle. Different people are still viewing the rules differently. Hit points remains contentious as ever; one person views it as something like "buffer against total defeat" while another person looks at the exact same mechanic and sees "some amount of physical wear and tear" and every variation inbetween. The mechanical result might be the same, but the story results are not necessarily so. Any recents descriptions of hp in the playtest or articles hasn't changed any of that contention.</p><p></p><p>This flexibility in interpretation of hit points is probably what allowed D&D to support multiple playstyles in the past, but I don't think it's working so well these says, and I suspect you'd agree with that... is that what you meant by "any set of rules *<strong><em>as written</em></strong>* to support multiple play styles is a pipe dream"?</p><p></p><p>Anyway, I can imagine two gaming tables with the playtest, and one campaign is, say, about hp-as-meat and "will we get out of this dungeon alive?" and another campaign is hp-as-plot-points and "we are epic heroes -- let's experience how we got here in flashbacks" and it's two different playstyles and the same rules. Are we talking about the same thing?</p></blockquote><p></p>
[QUOTE="urLordy, post: 6224584, member: 6747028"] Although it does seem like D&D Next is its own unique mechanical animal in many ways, I don't know if it's pushing one particular mode of playstyle. Different people are still viewing the rules differently. Hit points remains contentious as ever; one person views it as something like "buffer against total defeat" while another person looks at the exact same mechanic and sees "some amount of physical wear and tear" and every variation inbetween. The mechanical result might be the same, but the story results are not necessarily so. Any recents descriptions of hp in the playtest or articles hasn't changed any of that contention. This flexibility in interpretation of hit points is probably what allowed D&D to support multiple playstyles in the past, but I don't think it's working so well these says, and I suspect you'd agree with that... is that what you meant by "any set of rules *[B][I]as written[/I][/B]* to support multiple play styles is a pipe dream"? Anyway, I can imagine two gaming tables with the playtest, and one campaign is, say, about hp-as-meat and "will we get out of this dungeon alive?" and another campaign is hp-as-plot-points and "we are epic heroes -- let's experience how we got here in flashbacks" and it's two different playstyles and the same rules. Are we talking about the same thing? [/QUOTE]
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How should WoTC address different playstyles of D&D Next?
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