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General Tabletop Discussion
*Dungeons & Dragons
How should WoTC address different playstyles of D&D Next?
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<blockquote data-quote="Texicles" data-source="post: 6224635" data-attributes="member: 6694608"><p>I think this is a pretty good summation of the communication situation. As a point of contrast, Sony's team working on Everquest Next (I believe the unfortunate nomenclature is coincidental to these two distinct games) releases periodic livestreams where they show off, talk about and <em>answer questions</em> regarding development. </p><p></p><p>I get that it's much easier to "show off" video game content, but imo that's really secondary to the fact that they're having a dialogue with fans. Moreover, I'm not even really into EQ (my GF was back when, and she's interested now, so too must I be), but the level of enthusiasm for their product and ideas is a little infectious. I don't get any vibe of infectious enthusiasm from the D&D devs.</p><p></p><p>I DID watch some of the 5e playtest videos WotC put up, and I saw dudes playing a game. That's cool, but I can see dudes playing a game at my FLGS. I watched it wanting to be shown why I should love everything 5e and I wasn't shown that.</p><p></p><p>I already like 5e in terms of what I've seen and what it promises to be. I'm sold. That said, I want others who need a little more convincing to be sold as well, and I want to know that the folks making the game I want to play really believe it's a game worth playing.</p><p></p><p>Applying all this to the poll: I think the game should support as many playstyles as possible and I think the devs should try to more effectively communicate what styles we should reasonably expect to see supported and how they plan to support them.</p></blockquote><p></p>
[QUOTE="Texicles, post: 6224635, member: 6694608"] I think this is a pretty good summation of the communication situation. As a point of contrast, Sony's team working on Everquest Next (I believe the unfortunate nomenclature is coincidental to these two distinct games) releases periodic livestreams where they show off, talk about and [I]answer questions[/I] regarding development. I get that it's much easier to "show off" video game content, but imo that's really secondary to the fact that they're having a dialogue with fans. Moreover, I'm not even really into EQ (my GF was back when, and she's interested now, so too must I be), but the level of enthusiasm for their product and ideas is a little infectious. I don't get any vibe of infectious enthusiasm from the D&D devs. I DID watch some of the 5e playtest videos WotC put up, and I saw dudes playing a game. That's cool, but I can see dudes playing a game at my FLGS. I watched it wanting to be shown why I should love everything 5e and I wasn't shown that. I already like 5e in terms of what I've seen and what it promises to be. I'm sold. That said, I want others who need a little more convincing to be sold as well, and I want to know that the folks making the game I want to play really believe it's a game worth playing. Applying all this to the poll: I think the game should support as many playstyles as possible and I think the devs should try to more effectively communicate what styles we should reasonably expect to see supported and how they plan to support them. [/QUOTE]
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How should WoTC address different playstyles of D&D Next?
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