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How smart is a 3 INT in d20?
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<blockquote data-quote="random user" data-source="post: 1551439" data-attributes="member: 16581"><p>While I do think it depends on circumstance, I think it can go either way.</p><p></p><p>A "Big, muscley thing with bad dental hygiene, a worse disposition, and a club the size of your thigh" might just be a tall drunk human warrior who curses a lot but isn't actually cruel.</p><p></p><p>Sure an ogre stands a couple feet higher, but certainly common sense doesn't say that "height = danger."</p><p></p><p>While we quickly learn that "fire = pain" children, from the onset, at least, don't know that. It's certainly not common sense, it's a learned behavior.</p><p></p><p>There certainly are things which we are genetically disposed to associate with being dangerous (spiders for one, I can try and dig out the many psych studies that show this if necessary). So in theory you could say that humans in your campaign have a genetic disposition to fear ogres and thus wisdom would dictate a desire to flee.</p><p></p><p>And I certainly think that if a character with an int of 3 had been exposed to an ogre before, he would know that ogre = danger. If a character hadn't been exposed to an ogre before, nor exposed to a lot of violence before (which is possible if he lives in a small village / farm, and tremendously unlikely if he lives in a city), I don't think the character would know to associate something like a large club or axe with danger, much in the same way that a primative human would not be afraid of a gun until he saw what one could do.</p><p></p><p>And I agree with the above poster that a low int high wis character, after an encounter, will be more prone to associate false positives... ie if an elf once hurt him, he's likely to think that all elves will hurt him, at least until an elf goes out of their way to disprove it.</p><p></p><p>Also, back to the original topic, this can be hard to play, but someone with low intelligence often knows to do something but doesn't know why it's done. A probably bad example (if nothing else because it deals with the non-fantasy world), but the only one I can think of right now is something like: he may know that when the light is red he's supposed to stop, and when it's green he's supposed to go, but he won't understand that the light turns red on one side and green on the other side so traffic can flow.</p></blockquote><p></p>
[QUOTE="random user, post: 1551439, member: 16581"] While I do think it depends on circumstance, I think it can go either way. A "Big, muscley thing with bad dental hygiene, a worse disposition, and a club the size of your thigh" might just be a tall drunk human warrior who curses a lot but isn't actually cruel. Sure an ogre stands a couple feet higher, but certainly common sense doesn't say that "height = danger." While we quickly learn that "fire = pain" children, from the onset, at least, don't know that. It's certainly not common sense, it's a learned behavior. There certainly are things which we are genetically disposed to associate with being dangerous (spiders for one, I can try and dig out the many psych studies that show this if necessary). So in theory you could say that humans in your campaign have a genetic disposition to fear ogres and thus wisdom would dictate a desire to flee. And I certainly think that if a character with an int of 3 had been exposed to an ogre before, he would know that ogre = danger. If a character hadn't been exposed to an ogre before, nor exposed to a lot of violence before (which is possible if he lives in a small village / farm, and tremendously unlikely if he lives in a city), I don't think the character would know to associate something like a large club or axe with danger, much in the same way that a primative human would not be afraid of a gun until he saw what one could do. And I agree with the above poster that a low int high wis character, after an encounter, will be more prone to associate false positives... ie if an elf once hurt him, he's likely to think that all elves will hurt him, at least until an elf goes out of their way to disprove it. Also, back to the original topic, this can be hard to play, but someone with low intelligence often knows to do something but doesn't know why it's done. A probably bad example (if nothing else because it deals with the non-fantasy world), but the only one I can think of right now is something like: he may know that when the light is red he's supposed to stop, and when it's green he's supposed to go, but he won't understand that the light turns red on one side and green on the other side so traffic can flow. [/QUOTE]
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