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How soon do you see warning signs of a TPK?
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<blockquote data-quote="Wolf1066" data-source="post: 5198981" data-attributes="member: 88680"><p>Most of them were fine with it. One of the players was not able to make it for gaming that night so I told him the game was going to be terminated and his was one of the characters slated for death and all he said was "make sure I die well." So I had his character leap thirty feet down out of the AV and charge the tank in a final act of defiance... only to get blown to bits - revealing in his final moments that he was a full-body conversion (that was one of his character's closely-guarded secrets). When I told him later, he was well pleased with his demise.</p><p></p><p>A number of the others were blown up in the AV.</p><p></p><p>The one who was singled out for special attention - a really obnoxious character I've mentioned elsewhere - was told by the player who instigated the wipe out "you and I, mano e mano with fists." The player accepted readily as that was the sort of tough nut his character was - not to be put off by the fact that his opponent's fists were orbital crystal cybernetics. The instigator hit him once in the forehead before he could get a swing in. The instigator said, "let me tell you what just happened: a forearm spike which was triggered by the impact of my punch popped out then instantly retracted. Jake now has a neat hole in his forehead - he's dead."</p><p>The player did a double take and shouted "Cool!" He was really rapt that his character had been a sufficient PITA to be singled out for special attention and thought the manner of his demise was brilliant.</p><p></p><p>The only thing the players wanted to know after the group had been divided up into dead, vanquished and going to Europe was "who the @$%^ was that "Can Opener" character?" (The team had been plagued for weeks by a mysterious rival who kept beating them to any given scene, cleaning the place out and leaving disparaging messages and his "calling card" - an old fashioned spike-type can opener - for them to find.)</p><p></p><p>I then said "will the real can opener please stand up" and the player who instigated the TPK stood and took a bow - that plot had also been one of his - his other character (most of them were playing 2 characters) had enlisted a certain 11-year-old mugger NPC to help him get at the group by leaving derogatory messages and can openers for them to find while his own characters had the rest of the group as an alibi.</p><p></p><p>They mostly took it all very well and we spent the rest of the evening in animated and humorous discussion. The player who had come up with the can opener plot and wiped out the group was complimented on his ideas. (Don't get the idea that fellow players were the only ones to bear the brunt of this guy's inventive and devious mind - he threw me a large number of curve balls and caught me off guard repeatedly throughout the game as well.)</p><p></p><p>The only one who didn't take it well was a player whose previous character I killed off with no warning within five minutes of us commencing playing one night - he didn't even get a chance to join up with the other PCs... I gather he didn't take too kindly to having two characters summarily killed in the same campaign.</p><p></p><p>Everyone else rolled up new characters but he decided to pull out of playing in my games for a few years.</p><p></p><p>One slightly miffed player out of 6? Not too bad.</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5198981, member: 88680"] Most of them were fine with it. One of the players was not able to make it for gaming that night so I told him the game was going to be terminated and his was one of the characters slated for death and all he said was "make sure I die well." So I had his character leap thirty feet down out of the AV and charge the tank in a final act of defiance... only to get blown to bits - revealing in his final moments that he was a full-body conversion (that was one of his character's closely-guarded secrets). When I told him later, he was well pleased with his demise. A number of the others were blown up in the AV. The one who was singled out for special attention - a really obnoxious character I've mentioned elsewhere - was told by the player who instigated the wipe out "you and I, mano e mano with fists." The player accepted readily as that was the sort of tough nut his character was - not to be put off by the fact that his opponent's fists were orbital crystal cybernetics. The instigator hit him once in the forehead before he could get a swing in. The instigator said, "let me tell you what just happened: a forearm spike which was triggered by the impact of my punch popped out then instantly retracted. Jake now has a neat hole in his forehead - he's dead." The player did a double take and shouted "Cool!" He was really rapt that his character had been a sufficient PITA to be singled out for special attention and thought the manner of his demise was brilliant. The only thing the players wanted to know after the group had been divided up into dead, vanquished and going to Europe was "who the @$%^ was that "Can Opener" character?" (The team had been plagued for weeks by a mysterious rival who kept beating them to any given scene, cleaning the place out and leaving disparaging messages and his "calling card" - an old fashioned spike-type can opener - for them to find.) I then said "will the real can opener please stand up" and the player who instigated the TPK stood and took a bow - that plot had also been one of his - his other character (most of them were playing 2 characters) had enlisted a certain 11-year-old mugger NPC to help him get at the group by leaving derogatory messages and can openers for them to find while his own characters had the rest of the group as an alibi. They mostly took it all very well and we spent the rest of the evening in animated and humorous discussion. The player who had come up with the can opener plot and wiped out the group was complimented on his ideas. (Don't get the idea that fellow players were the only ones to bear the brunt of this guy's inventive and devious mind - he threw me a large number of curve balls and caught me off guard repeatedly throughout the game as well.) The only one who didn't take it well was a player whose previous character I killed off with no warning within five minutes of us commencing playing one night - he didn't even get a chance to join up with the other PCs... I gather he didn't take too kindly to having two characters summarily killed in the same campaign. Everyone else rolled up new characters but he decided to pull out of playing in my games for a few years. One slightly miffed player out of 6? Not too bad. [/QUOTE]
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