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How soon do you see warning signs of a TPK?
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<blockquote data-quote="Aegeri" data-source="post: 5218175" data-attributes="member: 78116"><p>In 4E I have almost TPKing a party but not quite doing so in heroic tier in important fights down to a science now. So many satisfying encounters where every member of the party is completely out of healing surges (or almost) and healing powers, on single digit HP and has defeated the monsters by the narrowest of margins.</p><p></p><p>Sadly until recently I've never been able to replicate this feeling in paragon/epic for various reasons. Until the changes to the monsters damage and general powers with MM3. I've noticed that I can almost get this in even an epic tier game, I just need to figure out the right combination of powers, terrain and encounter design (as I have to tone things down now because what I was doing previously would TPK a party). </p><p></p><p>My one TPK in 4E so far was a terribly designed encounter on my part, that exploited soldier monsters of a higher level than the party and had corruption corpses (-5 penalty to attack aura). Let's just say it was diabolically evil and utterly unwinnable. I did in fact come up with a last moment "Oh crap, um, actually the evil priest chose to sacrifice you instead" thing. The PCs seemed to buy it and fun was had with an evil mural that animated and tried to tentacle them all to death instead.</p><p></p><p>I just felt bad about that because it was truly awful encounter design on my part.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5218175, member: 78116"] In 4E I have almost TPKing a party but not quite doing so in heroic tier in important fights down to a science now. So many satisfying encounters where every member of the party is completely out of healing surges (or almost) and healing powers, on single digit HP and has defeated the monsters by the narrowest of margins. Sadly until recently I've never been able to replicate this feeling in paragon/epic for various reasons. Until the changes to the monsters damage and general powers with MM3. I've noticed that I can almost get this in even an epic tier game, I just need to figure out the right combination of powers, terrain and encounter design (as I have to tone things down now because what I was doing previously would TPK a party). My one TPK in 4E so far was a terribly designed encounter on my part, that exploited soldier monsters of a higher level than the party and had corruption corpses (-5 penalty to attack aura). Let's just say it was diabolically evil and utterly unwinnable. I did in fact come up with a last moment "Oh crap, um, actually the evil priest chose to sacrifice you instead" thing. The PCs seemed to buy it and fun was had with an evil mural that animated and tried to tentacle them all to death instead. I just felt bad about that because it was truly awful encounter design on my part. [/QUOTE]
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