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How soon is too soon to fight a Dragon?
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<blockquote data-quote="steeldragons" data-source="post: 6905299" data-attributes="member: 92511"><p>As soon as makes sense in the world is precisely when they should find/meet/run across one one.</p><p></p><p>Did the first level characters stumble into a dragon's lair? Well then they have some choices to make, don't they?</p><p></p><p>Did some party of 5th level characters inadvertently awaken/release from some eternal prison the grandfather of all evil dragons without realizing it when they slew that sphinx that told them to leave for a pile [a large pile, but still] of shiny coins and gemstones, and took that funky, dragon shaped, sapphire idol as booty, too?</p><p></p><p>Did the 10th level party slay an evil wizard and now have two good dragon wrymlings [that were his prisoners/he was going to experiment on or drain their magic or whatever] to deal with?</p><p></p><p>Are dragons in the world so rare, that at 20th level your PCs still haven't seen one, despite knowing all of the stories and legends about them?</p><p></p><p>There is no "when." There are, however, "whys" that need answering. Why would a dragon be where it is that the characters would come across it? Why is a dragon coming to the town/city [pillage treasure? hungry? really is just bored and wants to visit (or wanton destruction for a laugh)? needs help?]? Why did a dragon lair where it is [assuming of course that any stories legends about such things are accurate, which they needn't be]? Why and to what extent are they willing to fight or flee the encounter? </p><p></p><p>Dragon encounters are awesome. They're half the title of the game! hahaha. And they require thought and planning as much as any other game/story element. But, I have found over the years, in my best games (that I've enjoyed either DMing or playing), there are no "level minimums" that make an encounter "right." There are no "good times" to do things with the PCs. You make the world. You put the world before them and have it react to their input and actions accordingly.</p><p></p><p>If that brings 3 2nd level characters nose-to-nose with Tankodeth the Terrible, ancient red dragon, steed of the fire giant god, then so be it. It's the characters' actions (players' choices) that matter. It's their choices and actions that get them into things...and their choices and actions that get them out...or not.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6905299, member: 92511"] As soon as makes sense in the world is precisely when they should find/meet/run across one one. Did the first level characters stumble into a dragon's lair? Well then they have some choices to make, don't they? Did some party of 5th level characters inadvertently awaken/release from some eternal prison the grandfather of all evil dragons without realizing it when they slew that sphinx that told them to leave for a pile [a large pile, but still] of shiny coins and gemstones, and took that funky, dragon shaped, sapphire idol as booty, too? Did the 10th level party slay an evil wizard and now have two good dragon wrymlings [that were his prisoners/he was going to experiment on or drain their magic or whatever] to deal with? Are dragons in the world so rare, that at 20th level your PCs still haven't seen one, despite knowing all of the stories and legends about them? There is no "when." There are, however, "whys" that need answering. Why would a dragon be where it is that the characters would come across it? Why is a dragon coming to the town/city [pillage treasure? hungry? really is just bored and wants to visit (or wanton destruction for a laugh)? needs help?]? Why did a dragon lair where it is [assuming of course that any stories legends about such things are accurate, which they needn't be]? Why and to what extent are they willing to fight or flee the encounter? Dragon encounters are awesome. They're half the title of the game! hahaha. And they require thought and planning as much as any other game/story element. But, I have found over the years, in my best games (that I've enjoyed either DMing or playing), there are no "level minimums" that make an encounter "right." There are no "good times" to do things with the PCs. You make the world. You put the world before them and have it react to their input and actions accordingly. If that brings 3 2nd level characters nose-to-nose with Tankodeth the Terrible, ancient red dragon, steed of the fire giant god, then so be it. It's the characters' actions (players' choices) that matter. It's their choices and actions that get them into things...and their choices and actions that get them out...or not. [/QUOTE]
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How soon is too soon to fight a Dragon?
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